Oh, I see... So if I understand correctly, you have an AO map (an AO texture, essentially) baked from a sculpting software and you want to use that map on a specific object? If so, maybe you could use it directly in the diffuse channel of the object's material, blended together with the "real" diffuse texture using C4D layer shader?
The question that I'd like to raise here though is whether your workflow is not a little bit amiss. I am not a 3D artist myself, so maybe others would be able to help here, but I think that you should never feel the need to use an AO texture with an unbiased renderer. Instead, why don't you try to use a displacement texture to render the finer details of your object?