Author Topic: Sala Clean  (Read 7097 times)

2013-09-26, 21:35:07

Caue Rodrigues

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Hello everyone did this test in Corona, left almost all default setting (except MSI=400) even so it took a long time to render. What can I do to reduce it?
Thanks and sorry for the translation of google.

WIP


Settings:


Thx my friends
« Last Edit: 2013-09-26, 21:39:08 by crawlewis »


2013-09-26, 22:52:22
Reply #2

rafpug

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return MSI to default 20

Hi headoff , right!

Crawlewis take the advice of headoff

Greats
Rafpug

2013-09-26, 22:55:12
Reply #3

Ondra

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your rays/s is too low. Are you using portals?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-27, 05:51:03
Reply #4

Caue Rodrigues

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Yeah, i´m using portals. Thx a lot guys!!

2013-09-27, 09:52:58
Reply #5

Ondra

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how many polygons do have portals?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-27, 10:24:44
Reply #6

vkiuru

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That room has potential but could benefit from a bit more direct illumination because right now the lighting is kind of dull. Also maybe you could point the camera target a bit lower? no need to show so much of the ceiling because the sofa gets cut off.. ?

how many polygons do have portals?

Back when FryRender was a thing they had a recommendation that a portal should be strictly connected to the outer edges of an opening. At least that's how I remember it. Are there any such guidelines with Corona portals? Does it matter which way the normals of the polygons point?

2013-09-27, 10:27:42
Reply #7

Ondra

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normals and edges position do not matter, but they need to have as low polycount as possible
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-27, 11:01:48
Reply #8

vkiuru

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normals and edges position do not matter, but they need to have as low polycount as possible

Thanks!

2013-09-27, 11:28:22
Reply #9

maru

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I can see you have some strange highlights in the corners, if it's not intentionally caused by round corners, then you should probably add some thickness to your walls (for example shell modifier).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-27, 11:31:31
Reply #10

Polymax

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Corona - the best rendering solution!

2013-09-27, 12:17:43
Reply #11

Caue Rodrigues

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how many polygons do have portals?

Only one poligon per mesh. Keymaster, thx!!

I can see you have some strange highlights in the corners, if it's not intentionally caused by round corners, then you should probably add some thickness to your walls (for example shell modifier).

maru: these points of light appeared after using an inset, would lower a bit the ceiling.


and check it
http://forum.corona-renderer.com/index.php/topic,1662.0.html

OMG, thx a lot Polymax!!