Author Topic: Need some advice from more experienced folks about settings and render times  (Read 19853 times)

2013-09-22, 22:43:34
Reply #15

Ondra

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did you do any contrast enhancement? Or better, can you printscreen the post processing tab?

3 hours seems... working. Certainly not the best result, but it is in the slower end of usual render speeds, given your CPU. Yet you have very low rays/s. There could be several reasons, for example look here: http://forum.corona-renderer.com/index.php/topic,1662.0.html
Are you using any portals?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-22, 23:20:18
Reply #16

Correntes

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Cecofuli:

Yeah :S

Well it's getting rare the works that have manageable deadlines. Usually we have 1 day for 1 image. So if we have to do 4 images, we have 4 days.

That's why I'm trying to migrate to corona. Less settings to mess about, less setting tests to optimize scenes, more time to work on what it real matters.


Keymaster:

Not using portal lights .

Here it is the post-processing settings screen.

I had to use -4 exposure compensation to correctly expose the image. Should I use it only to preview and when saving the image revert back to 0 ?

Thanks
« Last Edit: 2013-09-22, 23:24:47 by Correntes »

2013-09-22, 23:31:16
Reply #17

rafpug

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Hello Correntes

The value of Lights samples Multiplier what corresponds ?

2013-09-22, 23:36:36
Reply #18

Correntes

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Hello Correntes

The value of Lights samples Multiplier what corresponds ?

hello,

Everything default.

Screenshot in Reply #5


Thanks

2013-09-22, 23:40:20
Reply #19

rafpug

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this value corresponds to 2?


2013-09-22, 23:45:48
Reply #21

rafpug

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try to render on a part where there is more noise "Crope" bringing the value to 20/25...in extreme case even 40

2013-09-22, 23:47:08
Reply #22

rafpug

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try to render on a part where there is more noise "Crope" bringing the value to 20/25...in extreme case even 40

sorry,

Crop -  preview render

2013-09-22, 23:47:50
Reply #23

Ondra

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no, this settings is fine, you are not losing any dynamic range because of that
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-22, 23:54:55
Reply #24

rafpug

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Hi Ondra,

which dinamice range? in what sense?

2013-09-23, 00:00:40
Reply #25

Ondra

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I mean tones beyond displayed white. You partially lose them every time you set highlight compression over 1 or enable contrast
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-23, 00:02:07
Reply #26

rafpug

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2013-09-23, 00:07:42
Reply #27

rafpug

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I mean tones beyond displayed white. You partially lose them every time you set highlight compression over 1 or enable contrast

...should always have White balance as a value of  |k| 6500

2013-09-23, 00:24:38
Reply #28

rafpug

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Ondra, a curiosity

When you switch from a Secondary solver to another,
and change the settings

- for example by  PT+PT  to  PT+VPLS

VPLS and change the value Emitted count to 1000

returning with the PT + PT method, the processing of rendering recognizes the 1000 VPLS?

2013-09-23, 00:28:05
Reply #29

Correntes

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Yeah... Confirmed that I get the same results if I use -4 exposure on post-processing corona tab or after effects exposure.

rafpug:

With value 20 in  Lights samples Multiplier I get a clean noise free crop. 160 passes 5min render it doubled the render times.

With value 2 160 passes 2.5 min I got noise.

So I tried to run the crop with value 20 for 2.5 min. I got more or less 70 passes with a little less noise than with value 2.


My conclusions are that upping that value, I get slower passes but with more quality.
If I let the render cook for 3 hours I will get less passes but based on the crop test it will have a little less noise.


EDIT

I used a value 40 in Lights samples Multiplier. I let the crop run for 1.5 min (33 passes) and I got more or less the same results that 20 light samples multiplier cooking for 2.5 min.


Is there any drawback in use always 40 in lights samples multiplier ?




« Last Edit: 2013-09-23, 00:38:41 by Correntes »