Chaos Corona Forum

General Category => General CG Discussion => Topic started by: Eddoron on 2018-02-07, 14:14:15

Title: SSS pathtracing: maps or "bones"
Post by: Eddoron on 2018-02-07, 14:14:15
Path traced SSS is becoming more dominant these days.
I'm wondering if it's not better to switch to "bones", eg. stretched primitives or low-poly geometry with low albedo, than creating maps.
If the object's just a head, then there's not much geometry that has to be added.

What's your opinion on it?

Unnecessary (yet)?
Would it render slower?
More or less work than painting a transmission map?
Title: Re: SSS pathtracing: maps or "bones"
Post by: Eddoron on 2019-05-14, 08:15:05
No one?
Title: Re: SSS pathtracing: maps or "bones"
Post by: martinsik on 2019-05-15, 09:40:35
I am not sure about the bones vs maps, but I agree that path tracing SSS is getting more attention.
It is especially useful on thin geometry or geometry with edges where the current fake solutions don't work that well.
Therefore path tracing SSS is definitely on our TODO list.