Author Topic: Bercon maps for 3dsmax 2015  (Read 5959 times)

2014-05-06, 23:36:16

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-21, 10:44:29
Reply #1

bs

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hi there,

should this work with max 2016?

i would have guessed so but unfortunately dragging the gradient in the slate crashes max?!


would be nice if you could recompile for 16 or have any other idea whats causing this - thanks and greetings
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2015-07-21, 11:00:03
Reply #2

Ondra

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2015 and 2016 are compatible, but there is some known bug in bercon maps plugin itself causing crashes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-21, 12:35:30
Reply #3

dubcat

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I've been using this version http://www.ylilammi.com/2014/05/berconmaps-for-3dsmax-2015. Are there any differences, is this one more optimized for Corona ?
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2015-07-21, 13:11:30
Reply #4

Ondra

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it is possible somebody else also fixed the bug together with recompiling it (I think vlado at least tried to do it)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-21, 13:32:59
Reply #5

pokoy

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it is possible somebody else also fixed the bug together with recompiling it (I think vlado at least tried to do it)

Yes, Vlado's recompile included some display crash fixes, it's still buggy though and may crash from what I've tested (2012 would often crash with Nitrous, 2014 was better but would also crash if using variance in coordinates rollout in BerconNoise for example).

BerconMaps are great but they've become a bit of an orphan unfortunately. I'd love to see someone dive into it and fix all the crashes and quirks.