Author Topic: Corona Slicer Material playground!  (Read 19912 times)

2022-04-20, 15:24:55
Reply #30

Jpjapers

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Is there any future scope to have the slicer capping functionality added to the camera clipping settings in the corona camera? A Checkbox for capping would be useful for rendering orthographic elevations with the ortho projection camera.
« Last Edit: 2022-04-20, 15:34:56 by Jpjapers »

2022-05-04, 12:10:45
Reply #31

Avi

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Hi,

I have logged this feature request in our system to be reviewed by our devs.

(Report ID=1589)
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2022-05-05, 01:22:45
Reply #32

shortcirkuit

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Is there any future scope to have the slicer capping functionality added to the camera clipping settings in the corona camera? A Checkbox for capping would be useful for rendering orthographic elevations with the ortho projection camera.

this would be absolutely perfect!

2022-05-05, 14:56:40
Reply #33

jasond

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Additional functionality to allow for different cap colours based on object/material id would be so helpful for when you're slicing many objects at a time with a single slicer. Drop a multimap in there for cap colour and bam, done. As it is now, looks like you can only have a single cap colour for everything. Sure you can have  many instances of a slicer to cut multiple objects to allow for multiple cap colours but that's very tedious when in theory you only need one.

2022-05-06, 09:21:45
Reply #34

Frood

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Is there any future scope to have the slicer capping functionality added to the camera clipping settings in the corona camera? A Checkbox for capping would be useful for rendering orthographic elevations with the ortho projection camera.

Here is a working mock-up: open scene, select camera, run IR, activate camera clipping and cruise around. I misused the "show in viewport" checkbox to toggle slicer material on/off.


Good Luck



Never underestimate the power of a well placed level one spell.

2022-05-06, 13:17:40
Reply #35

aaouviz

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Is there any future scope to have the slicer capping functionality added to the camera clipping settings in the corona camera? A Checkbox for capping would be useful for rendering orthographic elevations with the ortho projection camera.

+1!
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2022-05-07, 21:36:21
Reply #36

Jpjapers

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Is there any future scope to have the slicer capping functionality added to the camera clipping settings in the corona camera? A Checkbox for capping would be useful for rendering orthographic elevations with the ortho projection camera.

Here is a working mock-up: open scene, select camera, run IR, activate camera clipping and cruise around. I misused the "show in viewport" checkbox to toggle slicer material on/off.


Good Luck

Oh Interesting! So it just works already just accidentally??

2022-05-09, 08:44:53
Reply #37

Frood

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So it just works already just accidentally??

Depends on the point of view. As you can see, you can already do it by using a simple rig with a linked slicer box which changes its size depending on the clipping plane and camera frustum. I just wanted to know how it "feels" to have such a feature.


Good Luck



Never underestimate the power of a well placed level one spell.

2022-10-04, 12:08:25
Reply #38

aaouviz

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Is it possible to reverse the clipper?

So it works as an includes only?

An example; I want soil in a pot. I get a nice soil model from megascans but it isnt the shape of my pot. So I create an 'inverse' of the pot shape (so shell outwards from it) and use this to clip the excess megascans 3d soil model.

But it'd be nice to simply use the pot shape instead of making a new model. So essentially all I'd have to do is apply the clipper material and ideally tick 'boolean' or something, so it clips everything OUTSIDE of the clipping shape.
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2022-11-04, 21:15:07
Reply #39

LorenzoS

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2022-12-02, 18:44:12
Reply #41

jrgby

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I just tried using this to recess some spotlights but I guess it still interprets the light as being inside geometry and doesn't work (inside parent geo and slicer object).
See image of ceiling slab, with intersecting cylinder+slicer mtl and coronalight.

Could this work somehow? Feels like it would be a pretty handy feature.

2022-12-02, 18:50:55
Reply #42

romullus

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Did you use include/exclude feature, or doesn't it work with hierarchies?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-12-05, 10:57:25
Reply #43

jrgby

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Did you use include/exclude feature, or doesn't it work with hierarchies?
Ok, I completely overlooked the material excludes - works perfectly!

2023-02-05, 14:53:09
Reply #44

romullus

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Just discovered that if you include parent object in Slicer's include/exclude list, then its effect propagate to child objects as well. If it's not the limitation of 3ds max itself, then it would be nice to have an option to affect only included object without its child.
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