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Messages - subpixelsk

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451
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-12-13, 11:55:27 »
My thoughts:
1. Everything is happening sooo slooow and lacks dynamism. You could easily shorten the movie to 30 seconds or less with the same content.
2. The flashing-colourful-letters effect is just so "cheap". As for my taste, it would be better even if you made simple white text with some standard fade effect and a nice font.

:D thank you Maru :) Every day I learn something new, and recently I started to learn After Effects and this is like after a 3 days of intensive learning so to be honest I am no professional. Your comments however may be good feedback for improving my work in the future. As for the text effect, I personally like it very much so I guess it´s more about personal preference, though you are maybe right about the dynamism thing :P

452
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-12-13, 10:32:26 »
I´ve just finished a short movie presentation of my work shared above. Most of it is done in After Effects except all interior images :) They are from Corona. Enjoy!


453
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-12-09, 15:41:42 »
I think there are some things that would require just a little bit more time to look much better, for example:

shot 1:
-the lamp - wtf? is it capped? Looks like the normals are too smooth?
-tentacles crawling through the window?

shot 2:
-table shader - too matte
-bedcloth shader - too reflective

shot 3:
-water in glass looks unrealistic, generally to make realistic water in a glass in Corona you have to make the water geometry a bit bigger than the inside of the glass, it has to intersect with the glass geometry

-wood could be more reflective (including floor tiles)

And some post processing would be nice.

Hi Maru,

thank you for your reply ..in 1st image there are not tentacles, just a branchces with yellow flowers in a glass which is not visible cause it´s behind a curtain
2nd image - all right I might look into it:)
3rd image - thanks for the tip! I had a tough time to figure out water look - firstly I modelled it with touching geometry - not good, and now i see it is not good with smaller geometry :D
concening post processing, what would you suggest? because these images are not raw renders - they are post processed

454
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-12-09, 15:02:12 »
My personal still shots which I´m planning to use in my short promo movie :)








455
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-12-02, 09:58:42 »
Hi guys, after a week of intensive modelling and rendering I finished this piece today. Hope you like it!

456
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-11-28, 14:06:02 »
I will do it that way :) thanks for the tip Maru !

457
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-11-28, 07:31:47 »
To solve the grass problem just prepare larger patches of grass first and then scatter them. If you scatter single blades you virtually kill all the memory savings of instancing

Yes I am aware of that but the larger patches I create the harder it is to control the areas/ guidelines of scattering

458
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2013-11-27, 21:52:04 »
Hi guys

it took some time to pick some new inspirations for rendering :) As I am a big fan of Lord of the rings trilogy as well as Hobbit I decided to remake beautiful corner of the Shire - Bag End
- here is the first phase of the WIP - I finished main modelling and have done a rough clay render to see what thinks look like. One thing that is bothering me is my grass - I made it with modelling 5 blades of grass and then scattering it along the surfaces I needed. However it consumes waaay too much RAM when rendering..and I don´t quite know how to get rid of it.
-any C&C are warmly welcome :)

459
Gallery / Re: Nordic lounge
« on: 2013-11-22, 12:43:49 »
Hi :)

thanks for your reply! You are quite right about the contrast it is just too low..so I edited that picture and here is version with more contrast

460
Gallery / Subpixel WIP/finished work thread
« on: 2013-11-22, 08:35:46 »
Hi guys!

This is my latest project fully made in Corona renderer. Design is not made by me, I just grabbed photo I liked from the internet and tried to recreate it the best I could.
Settings:
PT+HD Cache PTS 64 MSI 20 LSM 1 HD PT Samples 1024, other settings are at their default values
Post processing is done in Magic Bullet and only basic adjustments (contrast, color balance..)
Image was rendered overnight set to 30 passes (render time roughly 5 hrs on my i3 laptop)
C&C warmly welcome



Cheers

461
Thanks, I realized that crashes might be caused by displacement that I use on carpet and wall frames (when I switched off displacement, scene renders properly)..though I don´t know how to fix this..

EDIT: I came across a possible explanation - I used a jpeg displacement map, lowered max.poly subdivision and tesselated my carpet mesh and it seems to be rendering ok now. Maybe noise as displacement is not working in Corona?

462
Hi Keymaster&thanks for the reply

I guess it might be a material issue as when I turned on override MTL with default Corona MTL, the scene renders properly without crashes. However override exclude/include feature doesn´t work for me for all of my models so it´s kinda difficult to say which material is causing the crashes..It´s definitely not a RAM problem (I´ve got 8gb installed) and when i encountered a crash task manager showed only 3gb usage out of 8.. Please if you could take a look at that scene I would be grateful

463
Hello everybody!

I came across an annoying problem this morning. I use Corona for one of my current projects and I´ve successfully rendered a few pictures with no problems at all. Today however when I tried to render a scene, 3ds max crashed while parsing a scene. Screen just got to 2 secs and then crashed and I really can not figure why this happens - firstly I thought it could be caused by high fresnel IOR (999) on some materials, so I lowered this value but it didn´t help at all. I use PT+HD with 128 PTS and MSI 400. I also use noise displacement on carpet with projected size of 0.5 and max.subdivision per poly of 1500. Any help would be kindly appreciated :)

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