Thanks guys for the fast replies.
-What kind of glass are you using? Very simple and no caustics & absorption.
-How is the lighting made? It's vrayhdri map in the corona env map.
-How is the background image added? also through the corona env map
-What are your render settings? See image - PT + PT, I know the hd cache would be faster. MSI is default.
-Are you using multi/sub-object materials anywhere? Yes quite a few, is that a problem...!? :-(
But does the glass have thickness?
Can you try hiding window glass and see what happens?
I would suggest using PT+HD.
Reset light samples multiplier to 1 or 2.
If MSI is at 25 then it's not default. It should be 20 but it's a tiny difference so we can just ignore it.
About the multi/sub materials, I remember there were some problems with them. Especially when there are things like mixed glass-nonglass faces. This would probably require some more research.
Some of the noise could also be caused by this:
https://forum.corona-renderer.com/index.php/topic,5628.0.htmlIn this case I think background works like light. That's why I pointed this as a really serious issue.
I can also see your glass has diffuse colour. Set it to 000 black or set diffuse level to 0.