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Messages - v.p.vlasenko

Pages: 1 ... 3 4 [5]
61
General CG Discussion / Re: 3ds max 2019 Xref issue
« on: 2019-03-24, 20:11:46 »
Everything fine here, even with mixed scenes - main scene in 2019 while xref scene saved in 2016.

Just for case - did you tried to open xref scene and resave it in 2019?

62
[Max] I need help! / Re: Strange Mapping Texture
« on: 2019-01-16, 10:53:53 »
If you're using walnut from corona material library - you should use real-world map size in UVW Map modifier. Right now for me it looks like wrong texture size.

63
As for me it looks like there is no sky, just sun.

64
[Max] Bug Reporting / Re: Glossy reflection+refraction bug
« on: 2017-09-26, 15:05:02 »
yes, caustics fix this, but I don't think that it's a good option to enable caustics for each of such materials in scene or tricking with multilayered material.

I did a lot of renders with frosted glass and don't remember such behavior earlier (or may be I didn't noticed that).

65
[Max] Bug Reporting / Glossy reflection+refraction bug
« on: 2017-09-21, 12:21:51 »
Hi, not sure if that happens only in latest build, but here's what we have - wrong reflection with reflection glossiness below 1 and refraction enabled.



66
[Max] I need help! / Re: White Borders On Trees
« on: 2017-02-06, 13:43:04 »
Guys, when you say about problems with opacity map you're missing one important thing - "Note : CUPRESSUS tree is not have opacity map , only colour but it have white border too.."

So that's not opacity map and I don't think it's some alpha channel problems. I had exactly same problem when there was refraction in leaf material. Notice that some leafs not only have white border - they are completely white at grazing angle.
I was a bit wrong in my first reply - global volume mat made those borders better visible in that particular scene, but the problem was there all time and it described above.

67
[Max] I need help! / Re: White Borders On Trees
« on: 2017-02-04, 13:05:05 »
Seems like I had similar problem with white borders and global volume mat.

The reason was - refraction used in leafs material due to use of automatic converter for evermotion models/vray materials.
Check leaf material setup. If refraction used - remove it(refraction shouldn't be used for leaf - use translucency), should solve problem.
That's the only idea I have.

68
Bump

69
[Max] Resolved Bugs / Non 1 refraction glossiness change IOR
« on: 2016-07-16, 12:22:09 »
Probably I wasn't clear enough in first description or that happened due to 2 problems reporting at once... anyway - denoising crash fixed while glossiness bug aren't.

Seems like non 1 refraction glossiness without caustics change IOR. With caustics everything fine.

That visible in material editor as well.


70
No, there are no bug report, as I'm in middle of project and don't have time, but both problems can be easily recreated.

71
1. Glossiness bug.

3 files attached.
-Glossiness 1 (correct)
-Glossiness 0.99 (wrong)
-Glossiness 0.99+caustics (correct)

Seems like that happens in all 1.5 daily builds.

2. Denoise + render elements active (AO, Mask, Beauty) cause crash at least in latest daily build

Both happened in more complex scene but can be recreated in such simple (plane, box, sphere, phys camera and white background).

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