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[Max] Daily Builds / Re: Daily Builds
« on: 2016-02-19, 08:58:18 »Hello, some thoughts on your problem. Well, even if it very much depends on the bitmap used in bump slot, still I rarely go above 0.1 values for materials such as these - it surely does look that for some reason it just wasn't working in previous releases cause the value of 70 should produce such or even more exaggerated and unnatural results and I'm quite surprised it did produce such a relatively timid result with that value in the latest build which makes me suggest that, somehow, the max's bitmap loader changed\messed up gamma input settings so just try to change input gamma manually and see how it fares then, still it is really hard to tell without seeing the actual bitmap itself.
Thx for your post, pling with input gamma does not give significant result. I attach a part of the texture, so you can play too if you want.
This morning I have some test. Using this texture as bump, any bump value from 10 to 99 give a little difference. Little difference from 5 to 10. Significant difference from 5 to1. Important difference from 1 to 0, I find this map usable at about 0.02 or 0.01
Is it me, is it the map, or bump scale factor have to be adjust a little?