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Topics - Alessandro

Pages: 1 [2]
Work in Progress/Tests / Playing with a light
« on: 2013-09-27, 16:51:38 »
Hi, I'm playing with a lamp model, with real spiral filament, just to spend some time with Corona.
These are the render and a strong (but I like it ;) post.
I'm going to go on with this game, I'll try to have the best result I can with this easy simple model.
Write soon again, ciao!

Gallery / I'm gonna be Corona-dependent! ;)
« on: 2013-05-15, 17:14:22 »
Last shot with Corona. One night time for render, you can read info on the image, bottom right.

Gallery / High res test
« on: 2013-05-06, 11:49:47 »
These two have a little post. We've tried an high res images, the ws has been working during the week end. We notice a little too much indirect light distribution having a lot of passes, we are playing with some Corona render parameters to find a good setup for this.
But, we like it ;)

Gallery / Some tests and WIP
« on: 2013-05-06, 11:34:44 »
Want to share with you some test we are having with our old scene, converting materials with the script (thanks man!!!) and adjusting some of them a little.

One more time, I love the way you can feel the light in Corona renders.

Using CoronaSky map we can't move horizon vertical position (or it's me??).
We find this useful.

[Max] Resolved Feature Requests / Camera shift-tilt
« on: 2013-05-03, 10:06:04 »
I find Corona very useful for photographic renders. In photography often we use to vertically or horizontally shift the camera to have the view we need. It should be great to have this capability in the camera modifier of Corona.

Gallery / Classic interior
« on: 2013-04-30, 16:57:46 »
I decide to use Corona for a production render. It is for a contract, so the time line we had for preparing the scene is very very short!! so please don't consider the details. I try this version of the image with low external light (from planes with Corona portal material, one for each  window) and I've adjusted a little the contrast in post. I find the light distribution very cool!
Btw, the scene has about 12M polygons and it take 8h30' for 500 passes, using a I7 980 3.33GHz.

[Max] General Discussion / A thought about Corona diffusion
« on: 2013-04-10, 18:58:13 »
For my renders I'm using mr, since ever. I like its result, but it has some limits and sometime I loose a lot of time to solve them.
I'm having some test with Corona and I find it a good product, considering it is a very new product in its alpha developing step.
I like to share this thought: almost everything we can find on the web (I'm talking about models, materials, scripts and so on...) is prepared for Vray, so Vray become the best choise if you don't want to spend your time converting and adapting everything you download from the Net.
I think that if you want to have a large distribution of your sw you need to do a great work in preparing a plugin to convert lights and materials (and everything else convertible) in the best way, so a new corona user can easily and quickly use his library and his scene. I'm using the material converter I found in the forum (all my thanks to the programmer who wrote it!!) but the conversion from MR materials is not so good (I'm going to modify the script to improve it, most of all for gloss materials, than I'll send you my work).

IMHO, this is a focal point in a commercial context.

My 2 cents,

[Max] Resolved Bugs / "Parsing the scene" step
« on: 2013-03-20, 19:10:01 »
Hi everybody, I'm new in this forum!
Testing this cool render engine, in an existing scene, it takes a long (some minutes) time during "Parsing the scene" step, just before start with the render. During this time CPU use is about 8%... Is it me or is normal?
Is it possible to save scene parsing, and reuse it when we are working on the lights or materials?


Pages: 1 [2]