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Messages - nabelekm

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1
Gallery / Night Sky
« on: 2020-01-14, 13:12:02 »
Hey guys!

Long time no see, but finally a project I've been working on some time ago has been released and I thought it might be nice to share it here.
It's an introduction film for Vera Rubin Observatory (ex. Large Synoptic Survey Telescope). Plenty of the stuff was done with massive help of Corona, although Houdini and Redshift were also utilized.

Hope you enjoy it!



2
Hi, I've recently encountered an issue when instancing corona volumegrid objects using corona scatter - using official release of Corona 3

Here's the link to the scene

3
Gallery / Re: SHØWREEL 2017
« on: 2017-05-29, 18:45:21 »
Thank you :) I have fixed it now.

4
Gallery / SHØWREEL 2017
« on: 2017-05-29, 17:54:08 »
Hello everyone!

After a year full of great adventures, a lot of projects started piling up on my desk, so I've put them together in my new showreel.
Mostly rendered with Corona, except some fluids and smokes (which are sadly not yet supported).

Hope you will like it!



5
[Max] Daily Builds / Re: 1.6 DR
« on: 2017-03-01, 15:35:12 »
I had the same error. Seems like the installer didn't quite replaced the DrServer properly. Restarting nodes and reinstalling corona DB worked.

6
[Max] Resolved Feature Requests / Phoenix FD Compatibility
« on: 2016-10-18, 16:37:41 »
It would be great if Corona could render Phoenix FD particle shaders, at least the basics like point. Currently it's possible to render Phoenix meshes, but for water sim with foam, splashes, etc, the point particles are rendered but only in black, there is no way to change the shader, material or settings or color.



7
[Max] Resolved Feature Requests / Re: Corona Stereo Camera
« on: 2016-10-06, 15:28:19 »
I know, we are using it now. What I meant is - having one EXR for both eyes (over/under) like with corona VR camera would be perfect so there is no need to render twice.

8
[Max] Resolved Feature Requests / Corona Stereo Camera
« on: 2016-09-05, 17:09:27 »
Hi, option for rendering stereo (not VR/360) in CoronaCameraMod would be awesome. The output will be similar to the VR Cam, over under layout of Left and Right eye in one frame. This way there won't be need for manual rendering and rigging 2 cameras and then rendering both of them separately.

9
[Max] Resolved Bugs / Z-depth bug
« on: 2014-03-27, 17:49:03 »
Hello there, I've found some bugs related with Zdepth pass

Better see for yourself:

Corona A6


Vray 3


Also the Zdepth pass from Corona is not recognised as Z or Depth, but as regular additional element, so there is no use of corona EXR with Depth Matte or other 3D Channel tools in AfterEffects, which pretty sucks...

10
Work in Progress/Tests / just a quick test
« on: 2013-03-25, 16:27:08 »
Hi, i just did a very quick test of this little environment, dof and post in AE. cheers

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