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Topics - willmorris3d

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1
Hello,

I recently updated to corona 13 and every time I reopened a scene after saving, It would get to 68% and crash - with 'application error......' including all autobacks etc.

I have tested this on 3DS Max 2023 and 2025, both crashing everytime.

After lots of trial and error I have figured out if 'Convert Local file Paths to Relative' is ticked in the 3DS Max preferences then the scene will crash every time you try to open the scene.

So I opened 3DS max first un-ticked 'Convert Local file Paths to Relative', then opened the scene and it opens perfectly.

this has never happened before, so there must be a minor bug where Corona 13 does not like relative paths.

Thank You,

2
[Max] I need help! / Animation Flickering
« on: 2025-04-06, 23:18:38 »
Hello,

I am rendering a huge animation and rendered out over 8,000 frames with zero flickering, but my swimming pool scene is causing me random flickering that I cannot solve. not sure if it is a bug. Its driving me mad.

All my settings are pretty much default with UHD cache set to Animation (flicker-free). noise set to 3.75%

I am using using very latest, Corona render, and using Phoenix for pool water, anima , forest and railclone. i am rendering on 17 different render nodes/machines, all of which rendered previous 8000 frames with zero flicker.

If you watch the link you can see the flickering top left hand corner.


I was getting flickering in bottom left hand corner, but i merged into a new scene to see if that would fix it and the flickering completely moved to a different place, which is why i think it may be a bug.

i have deleted all lights and re added them, checked for hidden or duplicate objects/face etc, reset settings etc.

for the life of me i cannot not solve it, I am able to send scene if anyone from corona would like to take a look? or give me an idea what is causing it?
 
Many Thanks


3
Hello,

I am experiencing some weird issues with Motion Blur and vertical tilt on the Corona Camera. It seems very temperamental.

I have enabled motion blur in the render setup and on the individual camera.

Then I have enabled vertical tilt on the camera, I have also tried to avoid using the vertical tilt 'tick box' on the camera and key framing the vertical tilt values from key frame to key frame.

I have attached an imaged to show what is happening, this is a still taken from frame 0, so there is zero movement from the camera. so strange, not sure what I am doing wrong or if its a glitch.

Any ideas?

Thank You,


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