Author Topic: Doesn't work with HairFromMeshStrips modifier(Ornatrix)  (Read 2646 times)

2017-12-23, 17:25:21

artofcharly

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Hello, dear support =)

So, I tried to render HairFromMeshStrips object with Ornatrix and saw this error. (pic1)

When I converted it into the simple Ornatrix hair - everything was fine. (pic2)

Windows 10, Ornatrix 5.2.6, Corona 2 DailyBuild Dec 18 2017.

Hope you will fix this in the next release =)


2017-12-26, 15:53:51
Reply #1

Ondra

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yes, this is one of bug fixes we would like to resolve in the next release
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-12-28, 15:46:19
Reply #2

artofcharly

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yes, this is one of bug fixes we would like to resolve in the next release

Ok. Thank you very much! Merry Xmas and Happy NY!

2017-12-29, 13:56:30
Reply #3

Ondra

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I got the scene working with a fix, but what I did is IMHO wrong. I will need to ask Ephere about this, to make sure something else does not break
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-01-02, 13:28:18
Reply #4

Ondra

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I heard back from Ephere, they were super helpful, so this problem will be fixed in next daily. In the meantime, using  "export material ids as strand groups" option should prevent the crash.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-01-02, 15:45:25
Reply #5

artofcharly

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I heard back from Ephere, they were super helpful, so this problem will be fixed in next daily. In the meantime, using  "export material ids as strand groups" option should prevent the crash.

Oh, cool! It is work! Thank you very much =))