Author Topic: Distance Shader: Ignore clones/objects with a scale of 0  (Read 4147 times)

2020-10-31, 19:21:01

Cinemike

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I have a plane and am distributing clones on it. With a falloff I fade out certain clones by scaling them to 0.
Now they may be gone in the rendering but they still are recognized by the Distance Shader and cause an effect.
Could the Distance shader, for a later version, have an option to not evaluate objects that have a scale of 0?

Thx,
Michael

2020-11-01, 18:08:51
Reply #1

aler

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