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[C4D] Bug Reporting / CoronaMappingRandomizer is not so random
« on: 2023-11-17, 19:07:36 »
Hi all,
I´m in the process of rendering flooring tiles. They are cloned using the C4D-cloner. The one tile has a texture tag with the MappingRandomizer.
As you can see in the image there is some sort of randomisation but there is a lot of clustering and very often 2, 3 or 4 times the same tile in a row.
I now manually step through 300 different seed values to find one that is okay for the field of view.
I have 7 different tiles and would expect some sort of evenness in the distribution.
have a great weekend
Andy
I´m in the process of rendering flooring tiles. They are cloned using the C4D-cloner. The one tile has a texture tag with the MappingRandomizer.
As you can see in the image there is some sort of randomisation but there is a lot of clustering and very often 2, 3 or 4 times the same tile in a row.
I now manually step through 300 different seed values to find one that is okay for the field of view.
I have 7 different tiles and would expect some sort of evenness in the distribution.
have a great weekend
Andy