Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: maru on 2017-01-11, 18:38:13

Title: Iridescent shader - Corona 1.5.2
Post by: maru on 2017-01-11, 18:38:13
Iridescent shader was one of the first guides I ever created for Corona. Back then it was possible thanks to a Corona Color Mapper node, which was later removed. Here is an update to that, which can produce exactly the same results.

The main idea is to use Gradient Ramp node with type set to "mapped" and falloff used as "source map". You can then create a rainbowy gradient, and plug this into reflection, diffuse, or any other material component you wish.

It can be also used to produce a kind of fake dispersion, though it's _a bit_ slow.

A sample max scene can be found below.

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=14552.0;attach=57395;image)

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=14552.0;attach=57397;image)

(https://forum.corona-renderer.com/index.php?action=dlattach;topic=14552.0;attach=57399;image)
Title: Re: Iridescent shader - Corona 1.5.2
Post by: GranDosicua on 2017-01-11, 19:15:36
Aaah, dispersion... How I miss it!
Title: Re: Iridescent shader - Corona 1.5.2
Post by: cecofuli on 2017-01-11, 21:58:02
Yes, dispersion should be "a must", especially for jewelry world.
Right now it's impossible to create a decent diamond.
Maxwell render is famous for that.

But, thanks for the tutorial. It's great )
Title: Re: Iridescent shader - Corona 1.5.2
Post by: SharpEars on 2017-01-24, 19:18:12
Aaah, dispersion... How I miss it!

+1
Title: Re: Iridescent shader - Corona 1.5.2
Post by: tomislavn on 2017-02-02, 15:37:34
+1+1+1+1+1+1+1 been thumbing up that dispersion for 2 years now :D
Title: Re: Iridescent shader - Corona 1.5.2
Post by: Tanakov on 2017-03-13, 14:46:54
super, dziękuję