Author Topic: UI Layout alignments  (Read 1012 times)

2022-04-13, 18:22:48

davemahi

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I know this is getting nit-picky, but one thing I like about the corona Devs is the attention to detail and layout of the UI of the past. As features are getting added
I realize things get more cumbersome, but this hurts my designer brain lookign at this. Great release over all, but for me the details matter.

Again, nit-picky I know.... :)


Also it would be nice if the new tonemapping UI did not reset its position and size everytime you close and open it.
« Last Edit: 2022-04-13, 23:02:14 by davemahi »

2022-04-13, 23:21:03
Reply #1

davemahi

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And the small dropdown menu of the LUT selection is not great.

2022-04-14, 13:09:39
Reply #2

maru

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Thanks, can you tell us which version of 3ds Max and Windows this is, what is your screen resolution and DPI scaling % in Windows?
This looks like a candidate for V9 fixes. ;)
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2022-04-14, 13:24:59
Reply #3

Frood

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It looks exactly like this here as well. Go to Rendersetup -> Camera -> "Edit Tone Mapping..." and just resize the window a bit. These are just badly aligned UI elements.


Good Luck




Never underestimate the power of a well placed level one spell.

2022-04-14, 16:50:42
Reply #4

davemahi

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- Windows Version 10.0.19043 Build 19043

- 3ds Max 2022.3

- Corona Version 8

- DPI scale is 100%

It would be great if the tone mapping pop up would remember size and position also. But over all Corona 8 has introduced a lot of bad alignments in UI.


« Last Edit: 2022-04-14, 16:54:59 by davemahi »

2022-04-14, 17:04:28
Reply #5

davemahi

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Also remember Corona foundation of speed and simplicity. The UI is looking a bit ungly and getting cluttered.
I realaize that as you add features things need changing, but you should be holding that goal up to a better microscope.

You may as well add GPU rendering next lol.

2022-04-15, 03:39:39
Reply #6

Basshunter

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I remember telling the devs the same in another post: small details are really import. This is what makes great design.
Unfortunately, I feel they are not so receptive now as they used to be.

2022-04-15, 09:39:52
Reply #7

maru

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Thanks for the feedback. Believe me, we did catch many UI issues during the daily/rc phase and fixed them. :)
We missed these ones. This will be logged and fixed asap.
Marcin Miodek | chaos-corona.com
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2022-04-20, 15:41:15
Reply #8

Frood

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We missed these ones. This will be logged and fixed asap.

Could you add this one as well please? Camera names are unnecessarily clipped. Left: this is what you get when you press "Edit..." in tone mapping override of a camera. Then, if you resize the window, I'd expect to be able to read the camera name.


Good Luck



Never underestimate the power of a well placed level one spell.

2022-04-20, 18:06:20
Reply #9

Frood

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... and that one. Otherwise the indentation looks rather like an accident.


Good Luck



Never underestimate the power of a well placed level one spell.

2022-04-22, 16:22:36
Reply #10

GeorgeK

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Noted, thanks for the feedback everyone.

(Report ID=CRMAX-1566)
(Report ID=CRMAX-1567)
(Report ID=CRMAX-1568)
« Last Edit: 2022-04-28, 15:41:50 by rowmanns »
George Karampelas | chaos-corona.com
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