denisT.MaxDoctor offered some code support in response to the suggested implementation, which you can see
here, although it doesn't appear that the code satisfies the proposed feature request, exactly.
The Fstorm implementation is a good solution, however a script-based solution might function differently and I have outlined a workflow below:
The idea is that the user sees a material with bitmaps attached in the Slate Material Editor (see 'before.png'), selects the material, clicks a button (or hotkey), and then sees that material with triplanar nodes inserted, and bezier float controllers attached to the 'scale' parameter of the triplanar nodes (see 'after.png').
Before
A material with different bitmaps already attached.
NOTE: the bump channel is connected to a 'Corona Normal Texmap' and a source bitmap (normal).
After
A material with triplanar nodes inserted between the CoronaMtl and incoming nodes. Bezier float controllers are attached to the 'scale' parameter of the triplanar nodes to globally adjust triplanar scaling.
NOTE: triplanar node in the bump channel is inserted between the Corona Normal Texmap and the material, rather than between the source bitmap (normal) and the Corona Normal Texmap.