Yes, but as you can see in my screenshots the map channel for my noise map is greyed out. I have no idea why, maybe some procedural maps can only be set to channel 1???
You could instead set all other maps' channels to other than 1, but I can imagine it could be a lot of work.
Maybe the bump converter could have a switch to either consider UVWs (useful for bitmap textures) or ignore them (useful for procedurals like here). I will report this in our internal tracker anyway, because clearly there are some issues here, or at least some confusion.
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