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Chaos Corona for 3ds Max
[Max] Feature Requests
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Distance texmap - support more object types
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Topic: Distance texmap - support more object types (Read 4607 times)
2019-01-16, 22:30:39
romullus
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Let's move this topic, shall we?
Distance texmap - support more object types
Could you make 3ds max's atmospheric apparatus to be supported by Corona distance texmap, please?
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2019-01-18, 12:43:50
Reply #1
maru
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Marcin
Re: Distance texmap - support more object types
Why? :O
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2019-01-18, 14:43:56
Reply #2
romullus
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Let's move this topic, shall we?
Re: Distance texmap - support more object types
Because it's not renderable, it doesn't occlude other objects in viewport and it was basically made for such purpose. I find it more convenient than to use sphere or box primitives.
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2019-01-18, 14:55:49
Reply #3
pokoy
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Posts: 1863
Re: Distance texmap - support more object types
I guess Distance Map needs geometry for, it takes faces (and their normals) into account which aren't present when you use Gizmos.
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2019-01-18, 15:19:40
Reply #4
romullus
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Let's move this topic, shall we?
Re: Distance texmap - support more object types
It accepts splines, which don't have faces or normals...
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2019-01-18, 17:06:39
Reply #5
pokoy
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Re: Distance texmap - support more object types
That's interesting, good to know! I'll admit that I have no clue what it does ;)
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2019-01-18, 18:56:11
Reply #6
Frood
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Posts: 1922
Re: Distance texmap - support more object types
The most important object which I would like to be able to use directly is CoronaCam :) You would be able to create LOD-Materials this way without the need of any linked geometry (to the Cam) as reference object.
Good Luck
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2019-01-18, 19:31:05
Reply #7
romullus
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Let's move this topic, shall we?
Re: Distance texmap - support more object types
That's a good idea, but it should be implemented somehow differently from ordinary objects, otherwise you would end up constantly adding/removing different cameras to/from the list.
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2019-01-21, 08:57:59
Reply #8
Frood
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Re: Distance texmap - support more object types
Quote from: romullus on 2019-01-18, 19:31:05
constantly adding/removing different cameras to/from the list.
We usually have only one per scene, animated :] But with a linked helper geometry (also keyable) you can cover both, that's the reason why I never requested it forthright.
Good Luck
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2019-01-21, 10:12:40
Reply #9
romullus
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Let's move this topic, shall we?
Re: Distance texmap - support more object types
Could you elaborate more on the linked helper? How does your setup looks like?
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2019-01-21, 10:25:56
Reply #10
Frood
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Posts: 1922
Re: Distance texmap - support more object types
You link a standard box (or any supported object) to the camera (or any other unsupported object) and use this box as distance object in CoronaDistanceMap.
Good Luck
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2022-01-14, 20:46:03
Reply #11
Ondra
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Re: Distance texmap - support more object types
done
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
Distance texmap - support more object types