Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - romullus

Pages: 1 ... 500 501 [502] 503 504 ... 589
7517
3) Convert the Glossy value to Grey scale value ( Glossy .3--> Grayscale 76.5)

I guess you wanted to say: convert glossiness value from 0-1 to 0-255 range?

7518
[Max] I need help! / Re: version alpha 7.2
« on: 2015-05-03, 11:16:06 »
Alpha 7.2 has expired and isn't available anymore. You can try V1 demo and buy it or subscribe to it afterwards if you like it. Alternatively, you can download Alpha 6, which is free to use without any restrictions but without any support either. You can download it from there: https://corona-renderer.com/download/

7519
OFF TOPIC AFAIK, no real world camera, be it analog or digital, can be completely noise free. /OFF TOPIC

7520
[Max] General Discussion / Re: hello and roadmap
« on: 2015-04-30, 17:00:35 »
You can find some info on Corona blog. Roadmap is promised to be released soon...ish.

7521
[Max] I need help! / Re: Vray to Corona
« on: 2015-04-28, 10:56:24 »
Make sure that you assigned Corona as production and material editor renderer. Render settings>common>assign renderer

7522
Hi Regimantas, is it possible to add ability to save own presets or we have to go with map / material library route?

Didn't have much time to play with it, but i find results rather strange. But of course more tests is needed to draw some conclussions.

7523
It is located in max's scripts folder.

7526
[Max] Resolved Feature Requests / Re: Open VDB support
« on: 2015-04-26, 17:18:37 »
I'm pretty sure there are plans to support it, but yeah, confirmation wouldn't hurt.

+1 to request.

7527
Now I'm in progress on free Texmap plugin based on Vlado OSL code: http://forums.chaosgroup.com/showthread.php?81605-Complex-fresnel-using-VRayOSLtex&p=651334#post651334
Test on Corona - OK :) Now adding presets.

Wow, looking forward to it!

7528
[Max] I need help! / Re: Hair & Fur - Renders Blue
« on: 2015-04-24, 11:46:08 »
Material rollout is ignored when hair&fur is rendering as geometry. As you know Corona can render H&F as geometry only at the moment. So you must assign material to growth object itself and H&F will pick it up.

7529
You're right.

I think this topic diverged too far from request in first post. So if there's still need for edge map, than it's better to start a new request and leave this topic where it is.

7530
For those who has max 2016, there's curvature to vert color modifier created with new MCG. While it's nowhere near to geomaps offered possibilities, but still better than nothing.

Pages: 1 ... 500 501 [502] 503 504 ... 589