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Messages - romullus

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Gallery / Re: My test of Corona render
« on: 2014-01-12, 11:50:33 »
Yes, unfortunally, light is small and very strong. I even used a little directionality on that light. I'm not sure if it can cause any problems. Glass is solid on all objects, as far as i recall.
Btw, does changing such parameters as PTS, MSI or LSM, have any influence on image quality in VCM mode? I did some test region renders while changing those and didn't notice any significant changes.

Gallery / Re: My test of Corona render
« on: 2014-01-12, 10:55:18 »
Wonderful results. Could you show your render settings? I tried to do something similar, but all i get is ton of fireflies, even after 5K passes.

[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2014-01-10, 14:26:33 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
Time: 0:4:38, Rays/s: 4,559,964

[Max] General Discussion / Re: Select by material
« on: 2014-01-10, 14:25:32 »
3ds max 2014 sp3

[Max] General Discussion / Re: Select by material
« on: 2014-01-10, 13:53:20 »
It's working perfectly fine for me in A5, but i don't think it's Corona related thing.

I'd like to share my procedural camouflage material with you. All maps in that material are 3d procedurals. This means you don't have to assign uv mapping to your objects.
Material created in 3ds max 2014, so i don't know if it will open in older versions.

Only 77K rays per second? Something must be wrong with how you setup your scene. You may want read this:

Gallery / Re: Night Scene
« on: 2014-01-06, 16:01:35 »
Looks good, but background is wrong - sun is high above horizon.

Wow, it's getting harder and harder to wait for A6, then :]

I don't know if it was changed in daily builds, but in alpha, body objects renders significantly different than in mental ray or scanline. In corona, one have to crank rendering aproximation settings much higher to match MR output. And MR somehow adjust triangulation depending on render size (the higher render output size one chooses, the more faces, body object will have on render), whereas corona always produce constant number of primitives depending on rendering aproximation settings in body object.
I understand that such things is very low on priority list, but hopefully in distant future it will be fixed...

[Max] Resolved Feature Requests / Re: targeted corona lights
« on: 2014-01-05, 13:11:23 »
Glad to hear it :]

[Max] Resolved Feature Requests / targeted corona lights
« on: 2014-01-05, 11:49:45 »
Targeted corona lights would be very appreciated.

[Max] Resolved Bugs / Re: Black hole in coronasky map?
« on: 2014-01-05, 11:42:13 »
I'm sorry, i didn't noticed your request. Anyway, today i tried hard to reproduce this "bug", but i failed - everything was fine. It must have been something wrong wit my scene. Maybe some camera clipping hapenned or something similar.

[Max] General Discussion / Re: hd cache problems
« on: 2014-01-04, 23:50:47 »
Rising position sensitivity helped great deal and it didn't add to render time. I wonder what is drawback of that solution?

Gallery / Re: BugĀ“s Life
« on: 2014-01-04, 00:01:34 »
maru, if these bugs are lifelike size, then no camera in the world would be able to capture such deep Depth Of Field.

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