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Topics - romullus

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61
Scatter ignores 3d map's object XYZ mapping mode and always uses world XYZ.

62
[Max] Feature Requests / Corona Null material
« on: 2019-03-31, 11:27:51 »
I would like to propose Corona Null material, that once assigned to an object, it would completely eliminate it from scene, as if it were hidden. Such material might not be useful on its own, but in combination with new the Corona Select material, it would become very handy scene management tool. Yes, i'm aware that one can already achieve same result with regular material and zero opacity or with empty rayswitch material, but this still degrades scene performance and thus is not ideal solution.

63
Please change enviroment colour for render elements CGeometry_NormalsShading and CGeometry_NormalsGeometry from  0 0 0 to 128 128 255, or at least give user an option to override colour. This annoys me almost everytime i use those RE, because i always have to render twice.

64
[Max] Bug Reporting / Curve editor fails to update properly
« on: 2019-02-18, 21:56:49 »
Build Feb 13

Curve editor interpolation type, does not update properly when changing channels or hitting reset.

Reproduction steps:
  • open curve editor in VFB, change interpolation to linear splines, modify curve - everything works as expected.
  • now change channel or hit reset button, modify curve - see how curve is interpolated as cubic spline, but display still shows linear.

65
Corona always renders particles, ignoring render type settings.

66
[Max] Bug Reporting / CoronaBitmap - opacity display issue
« on: 2019-01-17, 20:35:21 »
Build - V3.1

CoronaBitmap does not respect mono channel output when show in viewport is ON and RGBA texture is plugged into opacity slot. Same setup works fine with native bitmap. This only affects viewport. When rendering, cBitmap works fine.

67
Currently when changing light's directionality, its intensity stays the same, but that leads to increased brightness, because light is spread over lesser area. Would it be possible to make perceived brightness stay more or less at the same level when changing directionality? Maybe with checkbox that would allow to choose between both behaviours?

68
Currently, it's only possible to change proxy's transformations with transform gizmos, but neither xform, nor linked xform modifiers does not affect its transformations. That leaves no options to change proxys transforms when used in cScatter. It's either xform/linked xform should affect proxy's transforms, or proxy should have its own transformation rollout in modify pannel.

This request originates from that topic: https://forum.corona-renderer.com/index.php?topic=23086.0

69
Could you make 3ds max's atmospheric apparatus to be supported by Corona distance texmap, please?

70
Currently it's possible to frequency of instanced objects only to one instance at the time. It would be nice if it would be possible to adjust frequency of multiple instanced objects at once. Same goes for distribute-on objects' factor.

71
[Max] Resolved Bugs / Laggy Corona Colour Picker
« on: 2018-12-20, 11:40:49 »
Not sure if i should post it to bug reporting board, but i think that something must be done with Corona colour picker responsiveness. I've been using CCP for a year or so now and i think that it gradually changed from pretty snappy to pretty laggy. I didn't realize how much of an issue this is, untill i changed to native colour picker couple days ago. OMG, i couldn't believe how responsive and fast native picker feels, it was like taking winter gloves off while trying fixing swiss watch. I changed to native picker because of annoying CCP's sRGB/RGB display discrepency, but i'm sticking to it because responsiveness.

Please fix CCP if possible, i really miss its advanced features, but i wont go back to it in its current state.

72
[Max] General Discussion / Render only masks and alpha
« on: 2018-12-18, 20:47:05 »
I wonder why alpha is considered a shading element? Why it is not rendered when render only masks is selected?

73
Filtering is ignored if Corona bitmap is used in enviroment map and in enviroment overrides. Maybe an option to switch filtering for enviroments, could be added in dev/debug rollout, next to already existing switch for opacity filtering?

Native bitmap's filtering is respected, but its quality is terrible.

74
When talking about RAM consumption during rendering, does it matter what file format is used for textures? Will 5 MB JPEG texture take less memory than the same texture saved in 100 MB TIFF? Or they both will take roughly the same amount of RAM?

75
[Max] I need help! / Corona bitmap tiling control
« on: 2018-11-08, 16:03:50 »
Is there a way to lock U and V tiling in Corona bitmap? In regular bitmap you can connect bezier float to U and V tiling and you're good to go, in Cbitmap you can connect bezier point3 to UVScale, but that doesn't lock them or you can connect bezier float to point3 XYZ and then into UVScale - that does lock U and V, but disables controls from within CBitmap, which is not good at all. Is there another way to do this?

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