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Topics - romullus

Pages: 1 ... 15 16 [17] 18
241
[Max] Resolved Bugs / Stats tab in vfb
« on: 2014-03-30, 16:18:58 »
Small annoying thing: state of stats tab in corona's vfb, doesn't save with scene.

242
[Max] General Discussion / proxy->editable geometry
« on: 2014-03-29, 10:34:51 »
Is it possible to extract editable mesh from proxy?  It must be, i assume, but is it hard to implement? Via scripting?

243
Keymaster, could you expose backface cull option in object properties for corona lights? I find it quite frustrating to work with big lights without this feature.

244
[Max] Resolved Feature Requests / MB segments count
« on: 2014-03-21, 00:47:32 »
Keymaster, could you rise limit for motion blur transformation segments? From my experience, more segments adds close to nothing to render time, but could tremendously improve mb in certain situations. Something like 200 or even more would be great.

245
I think i found bug with multi/sub object map, when assigned to refraction slot. In attached image, both boxes are identical, with faces, that are facing away from camera, having mat id 2. Both have assigned multi/sub materials with simple glass material in mat id1 and id2. The only difference is, that box on the left has instanced materials and box on the right - unique.

I can't explain more clearly with my poor english, hence why i attached max file :]

Edit: btw, it's behaving exactly the same in A5 too, so it's long standing bug. I wonder how nobody hasn't noticed it before.

246
About this Forum / Like button
« on: 2014-03-10, 11:44:13 »
Wouldn't be too much to ask to add "like" button to forum? It's too many times i wanted to show agreement to certain posts or jus say that i like particular picture in galery, but didn't wanted to add to my rapidly growing postcount or to waste other members time.

247
I'm not posting this in bug section, just because i'm not sure if it's a bug or that's how it's intended to work, but all that exposure and tone mapping thing in corona, bugging me quite a while. I did a bunch of tests this evening and things became a little clearer, but there is still few things, that i'd like to know.

1. photographic exposure mode is not adjustable when rendering, is this thing possible to fix?
2. in arbitrary EV mode, original RGB values via right click in vfb, are reported incorrectly, i think. Will it be fixed?
3. wouldn't it be good idea to replace arbitrary EV in UI with common EV values? http://en.wikipedia.org/wiki/Exposure_value

248
Don't know if it's too late to make it in A6, but i think it would be more logical to change default shutter speed value from 1/125 to 1/60 or 1/50. It gives much better results at default framerate, as it replicates 180 shutter rule.

I have few more suggestions about UI and defaults, but i think i'll leave it to post A6.

249
Build timestamp: Mar  2 2014 16:46:58
Maxsdk version: 2013

If scene contains unhided delegate helper, error message pops out when trying to render:

"An exception occurred while rendering with 3ds Max.
This render will abort. If you render again without resolving the exception, you may experience instability.
Unknown Exception"

250
[Max] Resolved Bugs / Slowdown with deformation MB
« on: 2014-02-27, 20:52:08 »
It goes from 10M r/s down to 5K r/s. So quite noticeable, i'd say :]
I packed entire scene and uploaded it via corona uploader. It's saved in 2014 version. If you need it to be saved in earlier version, just let me know.

251
[Max] Resolved Bugs / motion blur on instanced geometry
« on: 2014-02-26, 22:38:47 »
Build timestamp: Feb 26 2014 00:25:43
Maxsdk version: 2013

Motion blur is not rendering on instanced objects. This affects regular (rigid) mb only. Non-rigid one, seems ok.
Although, i noticed, that non-rigid  mb sometimes causes massive slowdown, but not always. I can't see pattern yet.

252
Now, it's a strange question, i must admit it. Usualy one wants to make animations as much noise/flicker free as possible. But i, for one, nevermind some noise in my animation. In fact, sometimes i would prefer intentionally to undercook frames, to simulate real camera's high iso noise. The problem is, that noise is very static. It stays in same position over entire animation. In most cases it is desirable behaviour, but i want it to "boil". Is there a way to make it happen? Should i animate random sampler's seed, would it help?

253
[Max] Resolved Bugs / daily builds doesn't like CAT?
« on: 2014-02-22, 22:55:09 »
Build timestamp: Feb 21 2014 20:47:16
Maxsdk version: 2013

Well, this bug is quite strange. Not sure if i can describe it properly, but i'll try. Currently i'm working on scene with CAT rig and animation in it. Initially it was created and saved with A5. When i opened scene in max with daily build of Corona, i get "WTF. Error In Listbox" message. Exposure and color mapping tab of that scene looked strange (see attachment). I corrected broken values, putted back hdri in enviroment tab and hit render button. But render came out pitch black. And there was no way to make render it normal. I tried to add corona sky, corona sun, lights, adjust exposure, but nothing didn't work - total darkness. I found that only solution was to switch to other renderer and then back to corona, then fully restore all render settings. After that, scene rendered correctly, but... MUCH slower than it was in A5 (1M r/s vs 3M r/s). Now, i deleted all CAT objects and animations, saved scene and when i openned it in max with daily build, i get same wtf error and was unable to render it. But when i fully reset render settings, scene rendered with same speed as in A5 (without CAT).

I can provide this scene to Keymaster if needed, but not publicly.

254
[Max] Resolved Bugs / Photographic exposure issue
« on: 2014-02-22, 19:56:15 »
Build timestamp: Feb 21 2014 20:47:16
Maxsdk version: 2013

Ticking on use photographic exposure checkbox in corona settings/exposure and color mapping tab, resets exposure (EV) value back to default setting.

255
Build timestamp: Feb 17 2014 23:52:11

When selecting custom bokeh shape in global camera settings, color temperature of rendered image shifts towards blue color significantly. In A5 it worked normal.


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