Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: romullus on 2019-06-19, 10:46:58

Title: Crash with TextureObjMask
Post by: romullus on 2019-06-19, 10:46:58
Build V4 final
3ds max 2016
Windows 10

Using TextureObjMask map with Corona IR, eventually leads to crash.

Steps to reproduce: open the scene, launch interactive rendering, try to move sphere object and/or change TextureObjMask map's parameters. It won't take long for max to crash.
Title: Re: Crash with TextureObjMask
Post by: rowmanns on 2019-06-19, 12:50:06
Hi,

Thanks for reporting the issue. I will pass it on to our dev team.

Cheers,

Rowan

(Internal ID=365195732)
Title: Re: Crash with TextureObjMask
Post by: pokoy on 2019-06-19, 14:58:56
I think I have reported this long ago.
But this map is almost unusable anyway since it only accepts a few selected primitives, not arbitrary geometry, and the edge it paints is jagged for some reason.

FWIW, a similar crash occurs with the text-object version of the map.