Author Topic: Make steam / smoke / small fog  (Read 2871 times)

2021-02-09, 14:52:38

petter2304

  • Active Users
  • **
  • Posts: 7
    • View Profile
How would one go about making coffee steam without using Phoenix? I'm interested in both still image and animation but really dont know where to start.

Something like this https://image.freepik.com/free-photo/hot-coffee-cup-tea-steam-vapor_101276-151.jpg

2021-02-09, 18:05:21
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12758
  • Marcin
    • View Profile
You could possibly model some kind of mesh, like a cylinder, and simulate it, even using 3ds Max Cloth modifier (but that would require a lot of experimenting).
Or you could use other free tools / plugins - tyFlow? Blender?
tyFlow actually has some VDB tools built in - you can make a particle simulation and turn it into a VFB grid.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2021-02-26, 10:43:59
Reply #2

wilbertvandenbroek

  • Active Users
  • **
  • Posts: 430
    • View Profile
Or go for the post production approach and add the smoke in After Effects or whatever program you use. I'm a big fan of Embergen nowadays. Realtime volumetrics.

2021-02-26, 14:31:05
Reply #3

pokoy

  • Active Users
  • **
  • Posts: 1861
    • View Profile
Yes, Embergen is great - affordable, fast (GPU), easy to setup, lots of fun since it runs in realtime for small sims. Exports to vdb, no problem for Corona.
https://jangafx.com/software/embergen/

I got it back in beta and could spend all day having fun with it.

2021-02-26, 16:16:23
Reply #4

burnin

  • Active Users
  • **
  • Posts: 1535
    • View Profile
quick and dirty, malformed cylinder... as maru suggested ;)


edit / forgot to mention
- solidify, subdivide smoke, optionally add noise texture
« Last Edit: 2021-02-26, 16:22:49 by burnin »