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Messages - burnin

Pages: 1 ... 94 95 [96] 97 98 ... 103
1426
[C4D] General Discussion / Re: Turn off Shadow for Trees
« on: 2016-05-11, 17:07:52 »
@sht
Yup, found that "bug" also... am too, using disabled GI
"washed" are because there are no shadows, neither self-shadows... would be nice if these parameters would be implemented when it comes around

...oh, maru, hi
OK, understandable
so the things are intertwined, connected, tnx

1427
[C4D] Resolved Feature Requests / Hair?
« on: 2016-05-06, 17:07:53 »
Hair is not supported, yet? (geo only)

So my questions are:
1. Is 'hair' planned to be rendered sometime in the future?
2. If so, do you know if you will integrate something like Marschner shader or make your own solution?

Basically, what are your plans for "Hair" since i haven't seen any mentioning on the road map (or ever)?

I believe Max users will be happy also ;)
Some inspiration of what kind of craziness is possible with Unusual ways of using Hair by Chris Schmidt...
https://www.cineversity.com/vidplaytut/siggraph_2015_rewind_chris_schmidt_advanced_unusual_ways_of_using_c4d_hair

Edit: Video link replaced (Youtube deleted it)

1428
[C4D] General Discussion / Re: How to do backplates
« on: 2016-05-04, 22:11:31 »
- could also use PlaneSmart
- or make a plane, scale+orient to camera
... and make Corona Light Shader for it.

1429
General CG Discussion / Re: Have you seen Fstorm render?
« on: 2016-05-04, 12:24:47 »
Not really on topic title but since accelerating is in question, Toshiya Hachisuka' Lab works on rendering with SPPM (also on GPU) looks very tempting.

1430
Porting and API / Re: What about Houdini?
« on: 2016-05-03, 06:51:41 »
Quote
SideFX is pleased to announce that Third Party Rendering is being added to Houdini Indie...
Coming at the end of May 2016.
source

& procedural architecture is a very lovely thing.

Will you now reconsider about supporting Houdini in foreseeable future?

1431
humm... it would help if you'd check Emit light on the material Emission channel and set renderer to Corona... ayayay.

1432
Material Editor > Properties > Visible Directly (check)

1433
[Max] I need help! / Re: Seamless floor/background C4d
« on: 2016-04-26, 13:19:49 »
Made one too, for the kicks...

1434
I found the bug is with "Occlude other lights".
Uncheck it and it should behave properly. At least it does so here.

1435
Work in Progress/Tests / Re: Ocean shader
« on: 2016-04-23, 22:54:52 »
Quote
Obviously trying to sculpt water is a no-no but... don't mind that haha xD
^next time at least look at the reference photos 'cuz it creates a 'spray' not a 'mountain foam splash'
;)
sorry, a moment of weakness

1436
[C4D] General Discussion / Re: How to use proxy
« on: 2016-04-20, 16:50:52 »
doubledupe

1437
[C4D] General Discussion / Re: How to use proxy
« on: 2016-04-20, 16:49:17 »
What suffix can be used for proxy object (any limitations).

Could workflow stay as is practice with cinema - instanced objects when set & checked to Render Instance would be automatically exported as proxies to pre-defined path (location). In same way (via instance objects) proxies could be referenced.

Got some problems with shading. Anyone else?

Clean geo (no overlapping, removed doubles, tris or quads - no matter...). Just to be sure before reporting to mantis.

1438
Seems to me also...
Using
Linear Workflow checked / Input Color Profile: sRGB.
Have also tested other combinations: Linear, Disabled and LWF off.  In all cases Corona VFB 'breaks' gamma.
Applying gamma 2.2 to image rendered via Corona VFB corrects it. ;)

1439
If you have active camera (not automatic viewport camera), check "Override camera colormapping" in render settings. Right now, colormapping won't change values set in camera unless it is overriden by global colormapping. I know this is not exactly intuitive behaviour, we will try to improve it in future releases...

Aaah, ok. Thanks for the hint.
Working fine.

1440
How is it suppose to behave?
Because changing values does nothing, image stays same (while and after rendering) and on VFB are greyed out..

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