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[C4D] Bug Reporting / Re: C4D | Multishader and UVW randomizer changes on each frame
« on: 2023-03-23, 16:23:14 »
Hi again !
I've done all my tests and I can confirm that Cinemike was right :
The problem occurs when :
• I have camera clipping on my Corona scatters (easy so solve... just deactivate them)
• I add a particle emitter (used to have dead leaves flying before the camera)... It's unfortunate that I can't use this.
...even if the scattered items and the objects in the particle emitter don't use these materials with UVW randomizer or/and multishaders.
In conclusion : the number of objects in the scene has to constant during all the animation. As you can understand in this case, it is a limitation.
I hope this can be fixed in the next versions.
However, I precise that it is possible to animate the objects... In this case the trees and the shrubs.
Thanks again for your help.
I've done all my tests and I can confirm that Cinemike was right :
The problem occurs when :
• I have camera clipping on my Corona scatters (easy so solve... just deactivate them)
• I add a particle emitter (used to have dead leaves flying before the camera)... It's unfortunate that I can't use this.
...even if the scattered items and the objects in the particle emitter don't use these materials with UVW randomizer or/and multishaders.
In conclusion : the number of objects in the scene has to constant during all the animation. As you can understand in this case, it is a limitation.
I hope this can be fixed in the next versions.
However, I precise that it is possible to animate the objects... In this case the trees and the shrubs.
Thanks again for your help.