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Messages - wardy_mk

Pages: [1] 2 3 ... 5
1
[C4D] I need help! / Re: Translucency on Mult-Pass Masks
« on: 2024-04-25, 16:09:38 »
oh here you go, weird, it was definitely on there...>!

2
[C4D] I need help! / Translucency on Mult-Pass Masks
« on: 2024-04-25, 12:00:59 »
Hi. I have a quick query.
A lot of the things I do are retail concepts. A lot of these feature a clear acrylic case/tank/box to stop theft. I'm sure you know what I'm talking about.
Sometimes (more often than not) the client would like to see the display on a completely white page.
So, if I do this and set a muti-pass mask it'll do a solid block alpha channel of the whole unit. Whatever was behind the clear acrylic tank/case in the original render will be shown.
Is there a way of creating a more 'in depth' mask that captures the translucency of the material so I can overlay the visual on to any background?
See below for an image of the results I'm getting at the moment - branding and product blurred out because of NDA's etc...

A workaround I can do at the moment is put a white box right behind the boxes but it's not ideal!

3
[C4D] I need help! / Re: Instances with Decals. Problem
« on: 2024-04-24, 11:01:14 »
Thanks @ Beanz
I assume this will work fine.
Thanks again :)

4
[C4D] I need help! / Re: Instances with Decals. Problem
« on: 2024-04-24, 07:55:08 »
@Beanz

Here's the scene.... I've left out the HDRI as it's too large.

Thanks in advance.

5
100%.
It's not difficult for the program to say "it's got the same name but IS it the same material? No? Let's import it as a new material" just like with any other material...

6
[C4D] I need help! / Re: Instances with Decals. Problem
« on: 2024-04-24, 07:51:49 »
Ooh tried it, no joy....!

7
[C4D] I need help! / Instances with Decals. Problem
« on: 2024-04-23, 12:01:17 »
Hello. I've recently noticed that when I have an object that involves a decal if I make an instance of it, the decal will not render. it's clearly in the structure of the model and it's even in the wireframe preview but it doesn't render out.

Is this a known bug? Am I doing something wrong?

See below for screenshots of details.

8
Hello.
I'm on version 11.
I've since realised it's when you paste something in which has materials of the same name. It'll sometimes 'merge' them. Which is disastrous in most cases if you're like me and don't name all of your textures....
I'll have a look at that other build when I get a moment.

9
Hello.
I have different scenes which quite often have the same items in them. Therefore, I'll tend to copy the object from one scene, then open the other, then paste it. When I do this, the materials go bananas more often than not. Sometimes It'll just do straight swaps of my base colour materials, sometimes it'll just switch off the transparancy. Sometimes the translucency of my liquids and stuff will be completely wrong.

I've tried saving objects out, then merging them into my new scene (which is an absolute pain in the arse anyway) but its still goes wrong.

Is this a known bug? Is there a fix? It's happening to my colleague too so I know it's not just me...

10
Thank you. I'll work around it.
On a side note, on some of the Corona tutorials there is a window ledge scene the fella uses to show volumetric and stuff. Is this scene available for download anywhere? Would like to test some of my materials in that scene if possible!

11
[C4D] I need help! / Re: Shadowcatcher
« on: 2024-03-05, 14:08:57 »
Hi folks. Thanks for getting back to me. I'll try those settings in a bit - when I can.
I can tell you though, that there are no lights in the scene - just HRDI illumination.
Will reply with any progress later... thanks.

12
Hi All.
I work a lot with metal and glass materials. Mainly in the fragrance industry.
Is there a way to 'see' the colours and materials a little better in the working window? It's quite frustrating when literally everything in my entire scene is black....!
Wondering if there's a way I can force a colour to at least display so I can see what's what when working...?
Thanks in advance....

13
[C4D] I need help! / Re: Shadowcatcher
« on: 2024-02-21, 10:45:57 »
Hello. Yes indeed. I'm using "Corona high quality" setting with a Denoise amount of 0.65 and radius of 1.

14
[C4D] I need help! / Shadowcatcher
« on: 2024-01-31, 14:27:30 »
Hello. I'm trying to work with the shadowcatcher material but my shadows are coming out grainy. I've tried fiddling with pretty much every setting I can see. If I render the scene onto a white 'floor' the shadows look absolutely fine. If I use a shadowcatcher then the shadows are very grainy.

Are there any settings I can play with that'll sort this? I have three Corona lights in the scene.

See attached image for two renders. One directly onto white. The other a shadowcatcher material, then with white behind it (in photoshop)
Any help massively appreciated...

15
[C4D] I need help! / DECALS and Instances
« on: 2024-01-18, 18:57:04 »
Hello
I often create a design concept where I have to show various views of the same item. I will usually create an instance of the object, move and rotate it etc.
Usually when I create the instance - the decal will just go missing. Won't feature on the render.
Can anyone shed any light on this? Is it a glitch/bug?
Any workarounds?
Thanks in advance!

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