Hi,
I have an issue on a very simple scene made of a few walls and a ceiling, timber floor and a coffee table.
It is lit by a Corona Sky environment map. Every objects are assigned a simple plain grey CoronaPhysicalMtl.
When I hit render (production renderer), everything works as expected: the cpu runs at 100%.
But as soon as I apply the 'White Paint' material to an object, the cpu usage drops to around 40%.
If I get of this material and I apply back the grey neutral material, the cpu usage hits 100% again.
The same problem arises if I use the IR.
I can send you the scene if needed (3ds Max 2023.3.3, Corona 10 hotfix 1)
Thanks for the help.