Hello, I'm new to megascans - bridge and I'm struggling to define a correct workflow to export. Found this thread by Mr Dubcat
https://forum.corona-renderer.com/index.php?topic=12945.0 But it seems to be obsolete now.
Specifically talking about surfaces (Although the same happens to objects and their materials) , when I export to max I get strange settings that don't make a lot of sense.
The setup I get is:
Corona displacement modifier applied to the object ( I would rather control the displacement in the material node and not the corona displacement mod, but while the settings in the modifier seem correct, the settings in the material are not the same)
Displacement usually too big ( my Max Unit setup is Meters and Unit is CM, not sure what is the best to ensure bridges sets it up properly)
Bump map at 0
Tiling mode instead of real world: It would be nice to bring textures in with "real wolrd" scale activated at the right size so I don't have to guess every time.
I'm also worried, based on dubcat's thread that some material properties are not being imported properly.
My questions:
1. What is the right setting to use in max regarding Units etc so Bridge works as seamless as possible?
2. Is there an optimized or tweaked version of the brdige exporter that works better?
Thanks