So its essentially multimap but for materials and not maps?
Neat! It would be cool if there was a modifier to go with this to control it much like the material id modifier.I know it could be done with wire parameters.
Corona-4-3dsmax-daily-2019-04-23crashing 3d max after denoising .... using intel denoiserthank you
Hi guysIm using the latest daily and I have a current interior scene with corona sun/sky. I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?never had this before? Anyone else experiencing this?
Quote from: shortcirkuit on 2019-04-29, 00:26:58Hi guysIm using the latest daily and I have a current interior scene with corona sun/sky. I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?never had this before? Anyone else experiencing this?Noise level at 4% is still a noisy render by any standard.
he is just crashing without showing the report window( windows 10 latest daily build 3d max 2017
Quote from: shortcirkuit on 2019-04-29, 00:26:58Hi guysIm using the latest daily and I have a current interior scene with corona sun/sky. I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?never had this before? Anyone else experiencing this?Hi, just to be sure - is it that the rendered image is actually still noisy or just that the noise metric reports the high value? While the computed noise level should usually correlate to the real amount of noise in the image, it's still kind of a black magic and sometimes it may be a bit off.
one other thing - not sure if its been mentioned here. However when using the onemapping saturation and you put it to -1. The colors go all weird.