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Messages - romullus

Pages: 1 ... 582 583 [584] 585 586 ... 589
8746
Gallery / Re: Aldo lanzi gallery
« on: 2014-02-13, 19:46:39 »
here are some test that i made during the process , i liked the bokeh a lot ,but it takes very long to clean , i render the whole image to a reasonable size an then i cleaned the bokeh using regions
Those pentagrams is a dead giveaway of fact, that background is 2d plane. Other than that, nice set of images.

Rawalanche, if i may ask, why corona requires normal maps to be loaded with 2.2 gamma instead of linear? It's contradicts to what i used for in other render engines.

8747
[Max] Resolved Feature Requests / render log
« on: 2014-02-13, 12:02:43 »
It would be very nice if corona could write render log to file. Especially useful when rendering animation.

8748
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-13, 11:58:00 »
Thank you!

8749
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-13, 11:04:31 »
I did quick animation with this bucket, just to see how material works in animation. Have to say, i'm pleased with results. Corona is such addictive thing.


8750
[Max] Resolved Feature Requests / Re: Multi Texture
« on: 2014-02-12, 22:33:30 »
You must have access to daily builds for it to work, i guess.

8751
News / Re: Improved light sampling
« on: 2014-02-12, 21:35:16 »
It will be available in Alpha v6, which will be out shortly.

I've registered at forum two months ago, and that statment was one of the first things i've read. Waiting is almost unbearable now :]

Jokes aside, improvements looks impressive, but i'm curious to see how it'll prove itself in really complex scenario.

8752
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2014-02-12, 21:21:52 »
I Think is a good time! but i want the configurations of this scene to check in my scenes! :D

You can easily do that. Just open "export.conf" file in notepad and write down settings.

8753
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-12, 15:52:24 »
... actually I could do pretty much everything I wanted quite quickly with berconmaps earlier releases, but new versions are pretty useless, they just makes some cloudy magma or stars..

Funny, i felt the same. Like something changed in bercon noise since i used it last time (many many years ago), and changed not to the better.
Anyway i get back to cellular and after a while i managed to get pretty decent results by combining couple of layers of it, like you suggested. I feel pretty happy with it, so, case closed, i think :]

Thank you once again, for your valuable input, Utroll!

8754
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-12, 13:23:58 »
Wow, that is some incredible useful resource. I remember, i saw it ages ago, but i forgoten it completely since. Thank you very much, Utroll! It's a real pity that "solid" feature was removed from bercon maps v3 and i cannot replicate those results :[
Meanwhile, i'm continuing with my galvanized material. This time i used texture instead of procedural map. It's a little better than previous attempts, in my opinion, but not good enough. Besides, i'd really like to get a good material with procedurals only.

8755
Off-Topic / Re: Funny maxwell forum thread
« on: 2014-02-11, 16:36:24 »
But will it help? Haters do not want to know facts, they just need something to hate for their own failures. I'd say - keep calm and carry on ;]

8756
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-11, 16:28:25 »
nice bucket rendering :D

:-)
+1 :]

Second attempt. This time with the help of bercon maps. To be honest, i hoped to achieve better results with these awesome procedurals, but beeing long time mental ray user, i have no experience with bercons whatsoever :[
Next step will be bitmaps, i guess.

8757
[Max] General Discussion / Re: Version 5 Documentation
« on: 2014-02-11, 12:02:13 »
For f*** sake, stop fooling peoples. Nobody uses v7 anymore, v9 for the win!

8758
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-11, 00:48:01 »
Testing procedural galvanized steel material. I might eventualy replace procedural map with bitmap, if manage to find decent quality one.
Very early wip.

8759
Gallery / Re: oxnatun's gallery
« on: 2014-02-11, 00:40:28 »
That bimmer must be braking all speed records, shame that wheels aren't spinning, though :]

8760
[Max] Resolved Feature Requests / render selected
« on: 2014-02-10, 16:34:23 »
I was pretty sure that this useful feature already requested, but i cannot find it via search. I woul like to know if it's possible to implement render selected feature in corona?

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