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Messages - Guillaume G.

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1
My bad, I usually check the latest patches but this time I completely forgot to do this obvious check. It does solve the problem.

Thanks very much for the quick reply.

2
Hello,

I'm testing 3 textured glass materials for a project. I'm making 3 boxes and I'm texturing: one has lines, the second only roughness and the third a pattern of squares. I'm managing the pattern of the first and third with a normal map.

My problem is performance. My CPU (Threadripper 3970X) only runs at 60% when the windows are boxes, but returns to 100% when I replace them with simple planes. And I honestly don't understand why.

I've tried putting two planes one behind the other (one textured and the other not) > 60%.
A box with IDs where only one side is textured > 60%.
Thinshell on a box > 60%
Plane alone > 100%

In fact I have the impression that there's a problem as soon as there are two surfaces with refraction one behind the other and at least one of the two has a normal map.

Do you have the beginnings of an answer to this?

Thanks in advance.

3
Great script, saved a lot of time and dev who took the time to correct the errors with the FR version of max.

Thanks!

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