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Topics - igorhmc

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DE.TALES is hiring n.2 3D Artist-Visualizer to join its team in Milan.

 

DE.TALES is an expanding design-led multidisciplinary studio, with a focus on architecture and interior design for hospitality and luxury residential projects.

 

We are looking for two 3D Artist-Visualizer to join a dynamic team in a fast-growing studio and to work on high profile projects across the office.

You should be self-motivating, engaging with a positive attitude and be available as soon as possible. Remuneration will be related to experience and suitability.

 

Qualifications, qualities and experience:

· to model from scratch or prepare models built by others for rendering and animation under the direction of senior design staff;

· strong skills in 3DS Max, Corona Render, Photoshop;

· knowledge of Unreal Engine, DaVinci and Plugin for modelling and texturing;

· knowledge of mapping techniques and ability to prepare maps;

· ability to understand plans and sections essential, with previous experience in architecture desirable;

· knowledge of modelling and texturing custom design furniture;

· excellent organisational and time management skills;

· successfully meeting deadlines on tight timeframes.

 
Keep in mind that you need to be able to work in Italy

To apply for this opportunity, please send your cover letter, CV and portfolio to t.triggiani@detales.it, quoting reference “3D.VIS”.

 

No rendering companies thank you.

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Hello!

Im trying to render some animation via Deadline, but when i do the precalc it dont go at the deadline, just works on a single pc.

What can be done to solve this issue?

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[Max] Bug Reporting / Corona Fast Denoise problem
« on: 2018-11-23, 17:09:19 »
Im having a problem with Corona 3.

I already updated the driver of my GTX 680 graphic card.

What shoul i do?

Thanks

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Hello Devs,

I always try to use Corona triplanar map in my projects because is fast an easy to setup it on the scene but im having a problem to use it inside a 3dSMax Composite map it simply ignores the corona triplanar map if i use more than one.

The other thing i dont understand why doesnt work is the situation when i have a colourcorrection map for better control to a bump map, dont know why it ignores the Colourcorrection and pick only the intensity of the map.

thanks for the help

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