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Messages - WAlban

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Hi still having problems, when I make the motion blur work, it is always staying on the initial shutter-speed.
I cannot change it, nor during IR nor stopping and relaunching rendering.

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Hi just did:

Submission ID# 1WF5-WDY4

It seems to work sometimes. but not with IR and all the scene turned on for rendering.

I had to turn off all the other cars.

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[C4D] I need help! / Motion blur doesn't work in our scene
« on: 2023-10-25, 13:17:09 »
Hello,

We are trying to put motion blur on a truck that we were keying one direction.
Setup motion blur for objects and trying different shutter speeds but the truck doesn't show any traces of motion blur.

Copying the same truck and camera to a new file makes the trick and we have motion-blur on the truck. What could be the problem?

EDIT: Cor 10hot2 R21

Best,
Alban

4
[C4D] Feature Requests / Re: Some ideas for Chaos Scatter
« on: 2023-10-24, 11:21:59 »
Hi, maybe it was mentioned before, a general ON/OFF button for all CS objects in the file to reduce editor weight and calculation time while switching between cameras(camera clipping).
Thanks, Alban

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[C4D] Feature Requests / Chaos Scatter - Switch ON/OFF
« on: 2023-04-14, 19:06:07 »
Hi, maybe someone thought of this already but would it be possible to implement a switch function for chaos scatter?

IMO the switch would make the work in editor much more fluid for example if used with camera clipping or just to render quick previews without these extreme parsing times.

Warmest regards,
Alban

6
[C4D] I need help! / Caustics multi pass not cleaning
« on: 2022-11-15, 12:00:24 »
Hi, everyone!
Im having a bit of a problem with the caustics.

The scene is a top view animation of a pool, used hot4D to animate the water and a basic water material with volumetrics and caustics.
But it was taking a lot to render (almost 2h per frame), so a started adjusting an checking what could be the problem.

Turning the volumetrics and caustics (slow - the one in the material) off, leaving just the fast caustics from preference settings, reduced the time to 15min and created a ok effect in the water (i´ll overlay it in premiere later to bring the color back).
The problem now is that the multipass of the caustics is not cleaning properly, even with a 3% of noise. Some areas it cleans, others it dosent.
Does someone knows what i could do to fix it?

Attached the multipasses of before and after adjusting the material.
Thaks!

7
Gallery / MuBE - Paulo Mendes da Rocha - Animation
« on: 2022-05-30, 17:30:00 »
Hi everyone, I want to share with you guys our latest work, it is an adaptation of MuBE (Museum of Sculptures and Ecology in Sao Paulo) a homage to Paulo Mendes da Rocha.
I'm going to explain a little bit of our process if someone would be interested, but if not just skip to the video and images. ;)

Idea: The project started small, as a modeling training session, but it grew and we saw the potential we had the idea of making this set of images to remember the one year of the passing of Paulo Mendes da Rocha. It was approximately 3 months of work so we could release it 23th May (the day he passed)

Modeling: it was made using Cinema 4D based on plans and sections available online, but most of all comparing different photos and videos so we could make sure every corner was right.

Shading: As we used corona 7 for this project, the decal options wasn't a thing yet, so to get all different kind of dirts in the walls/floors we used the layered materials, applying leakage bitmaps as masks and also using the corona distance from certain objects so we could get some specific forms, the more complex one have up to 5 layers. The water puddles on the floor were super easy to do with the clearcoat option, also applying masks and corona distance to specific areas where we did not want to have them. 

Lights: For the rainy scenes we used the PG HDRI, adjusting a little bit of contrast, and for the Sunny ones default Corona Sky and Corona Sun.

Animated trees: Using the Forester Plugin and based on lots of references, each tree was animated individually, so we could get the best movement from each one of them. In total 9 different types of trees were used so we could get a diverse range of forms, movements and shadows.

Rain and Raindrops: Despite the ripples in the water for the pond scene which we used a animated bitmap in the displacement slot of the water material, all the rain and rain drops were added in after effects using CC rainfall and stock videos of raindrops tracked and masked on the floors.

Sound: we invited Jose Alberto Gomes, a local sound artist from Porto to collaborate on MuBE.
Graphic: made by Ines Nepomuceno a graphic designer from Porto


WelI, I think that's it!
We enjoyed working on it, hope you like it too!   

Ps: watch it full with sound on ;)


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