Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 13 for 3ds Max - Daily Builds Changelog

<< < (3/3)

Aram Avetisyan:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-13-3dsmax-daily-2025-05-21.exe

Major User-Facing Improvements

* Added new Toon material.
* Added new Corona Outline Material. It is possible to setup outline material globally or per object/material.
* Added thin film to the Corona physical material. This allows the users to create materials with iridescence (e.g. soap bubble).
* Added firefly filter that cleans fireflies during the whole rendering, both interactive and production.
* Added .vrscene import and its icon in Corona toolbar, which requires VRay to be installed to work.
User-Facing Improvements

* Added a conversion from Arnold standard surface to CoronaPhysicalMtl.
* Adds decals to Lister with the main properties accessible.
Bugfixes

* Fixed issue where decal with refraction intersecting solid objects could turn the object into medium container and thus influence the rendering of other objects in its vicinity.
* Fixed issue where production denoising was applied after interactive rendering has finished.
* Fixed issue where shadows from clouds were taken from a wrong environment map when using SelectMap.
* Fixed changing of cursor to type after tone mapping reset in VFB.
* Fixed Corona Camera's parsing of animated clipping checkbox value.
* Fixed BloomAndGlare alpha to update the VFB content.
* Fixed wrong TileMap's gapBlur parameter name.
* Fixed issue where Ambient Occlusion with Outlines enabled in the scene would cause the rendering to get stuck.
* Due to its inconsistent behavior, we have disabled drag&drop of multiple assets from Cosmos.

Aram Avetisyan:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-13-3dsmax-daily-2025-05-30.exe

Major User-Facing Improvements
* Added support for exporting animations to Vantage.
* Added support for AI Enhancer in Chaos Cloud Collaboration (new CMasking_AiEnhancer element should be added).User-Facing Improvements
* Minor fixes of VrScene import dialog.
* Moved firefly filter to the Scene Rolout and reduced the strength by a factor of 5.
* Added basic support for Cosmos variants.Bugfixes
* Fixed issue where Out of core textures sometimes stored files on disk even when disabled.
* Fixed issue where IR was restarted when selecting CoronaCamera while on Max Modify tab.
* Fixed issue where applying decal on top of particle system could make the particle to disappear.
* Fixed issue where plugging ray-switch material into outline material would lead to crash.
* Detection of camera being inside medium uses new robust algorithm that ignores volumes created by "planar" geometry. Scenes before this fix are not affected.
* Fixed issue where Corona Sky was not working in Corona Standalone.
* Fixed issue where plugging Corona Sky into Corona SelectMap may lead to evaluating Volume effect from de-selected Corona Sky.
* Fixed crash that could occur when drag&dropping older assets from Cosmos.
* Fixed newly created CoronaLights missing viewport gizmo rays.

Aram Avetisyan:
First Release Candidate for Corona 13 is here!

Please check this article covering the risks of using daily/non-final builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:

Drive link: chaos-corona-13-RC1.exe
Also: Link in My Chaos.

Major User-Facing Improvements
* Scatter: Added option to generate clusters. Clusters can be generated, mapped using instance color map or painted via layers.
User-Facing Improvements
* Improved controls of Thin Film in Corona Physical Material.
* Added option to disable ACES OT operators in the warning message.
* Set IR pass limit to 200 by default.
Bugfixes

* CoronaBitmap selection dialog would default to ACEScg on load. Now it remembers last selected bitmap info.
* Fixed issue where some fireflies were not removed.
* Fixed issues with scene/material conversion of the imported vr scene.
* Fixed issue where node visibility was not updated in IR.
* Fixed issue where convex objects could create outlines where they should not have been.
* Fixed issue where at very rare occasion scene would be empty when starting IR.
* Scatter:
* Fixed crash that may rarely happen on scene reset.
* Fixed issue when the edge trimming was not fully respecting final transformations.
* Fixed behavior of the edge trimming for grouped/hiearchical models and their children.

Navigation

[0] Message Index

[*] Previous page

Go to full version