Chaos Corona for 3ds Max > [Max] Resolved Feature Requests
RGB image-mapped bokeh
(1/1)
superrune:
For the utmost in realism, bokeh should be image-mapped. In real-life, lens bokeh have different characteristics in the red, green and blue channel (chromatic aberration), something that would be cool to see a renderer support (the peregrine labs bokeh plugin for Nuke sopport this, and the results are fantastic!).
Ondra:
It will be implemented, but this chromatic abberation simulation method is not correct at all ;)
superrune:
Chromatic aberration was the incorrect word for it sorry, but please support individual rgb's for the bokeh map!
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