Chaos Corona for 3ds Max > [Max] Resolved Feature Requests

RGB image-mapped bokeh

(1/1)

superrune:
For the utmost in realism, bokeh should be image-mapped. In real-life, lens bokeh have different characteristics in the red, green and blue channel (chromatic aberration), something that would be cool to see a renderer support (the peregrine labs bokeh plugin for Nuke sopport this, and the results are fantastic!).

Ondra:
It will be implemented, but this chromatic abberation simulation method is not correct at all ;)

superrune:
Chromatic aberration was the incorrect word for it sorry, but please support individual rgb's for the bokeh map!

Navigation

[0] Message Index

Go to full version