I solved this using the Corona Bitmap node, and set the UV tiling mode to Udim (do this first). Then select your daz image file (I found renaming them Diffuse_1001.jpg, Diffuse_1002.jpg etc.) worked a treat. It will then treat the whole area as one (from a SSS point of view) and load the corresponding map where required (so face, lips, ears is 1001, torso is 1002).
Hope this helps :)