Well at first I thought it was an issue then I just made the model into one full object with different
materials using it. Then I started to see the seams again. I know I'm not doing anything wrong,
but the greenish seam shows up on the model. Example, Daz Studio models
they have different parts for the body and it upsets me cause the skin is great and corona in general, but this seam issue
isn't. Keyshot, Arnold Render, and Blender all do this but blender can be fixed after making the model a full mesh. Personally I wish it was more like vray where I can just group the related materials and just add my material no need to do more work than what I have already. Since it shouldn't calculate by uv mapping more by the object if that makes sense.
Be advised this image has better quality,and has nudity of behind. You can see the seam at the shoulders, thigh and parts of the nails.
http://sta.sh/012ib6xmf3f7