Author Topic: Display Tags - Visibility Support  (Read 4049 times)

2018-06-25, 11:34:02

Nejc Kilar

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Hey devs,

I think it would be pretty cool if there would be full support for Display tags in C4D :)

Right now if you add a Display tag and animate its visibility you'll only see its effect at 100% or 0%. The values in between don't create a gradual transition at all. In geek terms, its either 1 or 0 :)

Oddly enough, C4D exhibits the same behavior in the viewport but rendering with the physical renderer for example totally works as expected.

Oh and yeah, you can animate the opacity on the materials sure but we don't want to have 20 different materials in the scene to animate 20 different pieces right? I mean imagine if you are doing shader dev on a scene like that...

Thanks!

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2018-06-25, 17:45:41
Reply #1

burnin

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no tags needed ;)

a viable bypass for now is to animate the opacity inside the shader (yes, you can set & work on the whole selection in one go - even 20+ materials, obejcts)

e.g.


although the level of effect/visibility, stated in percentages instead of checkboxes would be great upgrade to an already existing Corona Compositing tag

2018-06-25, 21:10:55
Reply #2

shane_w

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Hey devs,

I think it would be pretty cool if there would be full support for Display tags in C4D :)

Right now if you add a Display tag and animate its visibility you'll only see its effect at 100% or 0%. The values in between don't create a gradual transition at all. In geek terms, its either 1 or 0 :)

Oddly enough, C4D exhibits the same behavior in the viewport but rendering with the physical renderer for example totally works as expected.

Oh and yeah, you can animate the opacity on the materials sure but we don't want to have 20 different materials in the scene to animate 20 different pieces right? I mean imagine if you are doing shader dev on a scene like that...

Thanks!

I agree having the visability tag working with opacity would be a huge benefit for me.  It used to kinda work and I think the team remove or disabled it. 

@ burnin that could be a possibility for an extremely simple scene as you posted. But imaging a simple animation with 20 chairs with 10 materials each that you need to fade in one by one.  That is 200 materials you would need to manage.  Rather than animate one visibility tag, copy it to the 20 chairs and move around the key frames to get the fades you would like.

2018-06-25, 22:55:58
Reply #3

Nejc Kilar

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no tags needed ;)

a viable bypass for now is to animate the opacity inside the shader (yes, you can set & work on the whole selection in one go - even 20+ materials, obejcts)

e.g.


although the level of effect/visibility, stated in percentages instead of checkboxes would be great upgrade to an already existing Corona Compositing tag

It is possible, especially with setting things to be driven / drivers but ultimately I have to agree with shane_w, complex scenes can get really hard to manage.
Nejc Kilar | chaos-corona.com
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2018-06-27, 16:25:32
Reply #4

burnin

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Hey devs,

I think it would be pretty cool if there would be full support for Display tags in C4D :)

Right now if you add a Display tag and animate its visibility you'll only see its effect at 100% or 0%. The values in between don't create a gradual transition at all. In geek terms, its either 1 or 0 :)

Oddly enough, C4D exhibits the same behavior in the viewport but rendering with the physical renderer for example totally works as expected.

Oh and yeah, you can animate the opacity on the materials sure but we don't want to have 20 different materials in the scene to animate 20 different pieces right? I mean imagine if you are doing shader dev on a scene like that...

Thanks!

I agree having the visability tag working with opacity would be a huge benefit for me.  It used to kinda work and I think the team remove or disabled it. 

@ burnin that could be a possibility for an extremely simple scene as you posted. But imaging a simple animation with 20 chairs with 10 materials each that you need to fade in one by one.  That is 200 materials you would need to manage.  Rather than animate one visibility tag, copy it to the 20 chairs and move around the key frames to get the fades you would like.

It was done in single action. Doesn't matter if you have 6 or 1000 materials to manipulate.

The real deal breaker is the limitation within C4D. Not sure if it's still the case, but i often hit the limit on number of selected objects/materials/tags user can have to edit all at once.
Also i never counted, neither did dwell further...

2018-07-05, 09:55:54
Reply #5

Nejc Kilar

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@burnin,

I totally missed your response. Just to clarify, I'm not saying it can't be done any other way - It sure can but display tags are there for a reason too. They can really help in organizing everything. I'm pretty much with Shane on this one :)
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2018-07-05, 15:12:55
Reply #6

Mor4us

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It was done in single action. Doesn't matter if you have 6 or 1000 materials to manipulate.

The real deal breaker is the limitation within C4D. Not sure if it's still the case, but i often hit the limit on number of selected objects/materials/tags user can have to edit all at once.
Also i never counted, neither did dwell further...

The C4D default setting for this is 5000 but can be changed in c4d preferences.