Author Topic: Moscow city traffic center (ANIMATION)  (Read 26389 times)

2015-09-19, 04:36:41
Reply #15

yolao

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This is an amazing work. The realism is fantastic.

Can you please answer this questions..
-Can you tell me please how did you build all the city assets with all textures and details?

-Also, how did you make all the people walking around, talking?.., did you use a crowd simulation?

-How many people worked on the proyect?

Thanks

2015-09-19, 06:45:13
Reply #16

Nkv3d

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Great work guys! my congratulations!
How much RAM your scene ate?
Because I'm doing the animation too, and everything great in corona, especially with speed, but she eats too much memory (

2015-09-19, 16:45:21
Reply #17

fobus

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- City assets was built for this project specially except the buildings (from library). We're done all the street signs and other things by photo references. Testures for them was created from photos too (we're had a photo session in city centetr for this).

- All the people animated in Anima by AXYZ and imported in 3ds max for rendering.

- This project was done by 3 modellers and me as visualizer and composer in 4 weeks.

- Ram needed for rendering hugest of clip scenes was about 16-20Gb. But some scenes with moving trees and motion blur eated up to 32Gb of RAM.

2015-09-19, 16:55:14
Reply #18

Adanmq

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wow. Very impressive work, in some sequences i miss a little bit of MB.

can you share something about the making off the buildings?, they look very nice.

2015-09-19, 20:10:53
Reply #19

yolao

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- City assets was built for this project specially except the buildings (from library). We're done all the street signs and other things by photo references. Testures for them was created from photos too (we're had a photo session in city centetr for this).

- All the people animated in Anima by AXYZ and imported in 3ds max for rendering.

- This project was done by 3 modellers and me as visualizer and composer in 4 weeks.

- Ram needed for rendering hugest of clip scenes was about 16-20Gb. But some scenes with moving trees and motion blur eated up to 32Gb of RAM.

Great, thanks for the info.

2015-09-19, 20:37:33
Reply #20

denisgo22

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in a moment where the car goes from the parking lot you can see that there is no one behind the wheel.
It looks a bit strange

2015-09-19, 22:19:29
Reply #21

fobus

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There is a driver and a passenger in a car if You mean first shot with mazda car. Look one more time :)

2015-09-20, 07:27:50
Reply #22

Nkv3d

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Thanks for the info! Unfortunately my scene also eats 32 gigobayta RAM. So we have to wait Out of core rendering ...
By the way,I really love how Arnold works with huge scenes.
PS
You guys from iCube right?

2015-09-20, 08:28:24
Reply #23

fobus

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Yes, we're iCube.

RAM usage in Corona is one of its weaks of course. As we moved from Vray we've had to increase RAM from 20 to 32 Gb.

2015-09-21, 18:30:23
Reply #24

yagi

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this is beyond amazing!... what plugin did u use to animate the cars...madcar? are the humans 3dsmax populate?

2015-09-21, 20:10:40
Reply #25

fobus

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- All the people animated in Anima by AXYZ and imported in 3ds max for rendering.
- Cars are animated with madcar plugin.

2015-09-21, 21:40:53
Reply #26

atelieryork

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Amazing work, really. Hats off!

Which pack for the animated trees?
Alex York
Atelier York
www.atelieryork.co.uk
max 2016 sp1, corona 1.3 final, win 8.1. pro

2015-09-22, 06:29:45
Reply #27

fobus

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2015-09-22, 12:04:57
Reply #28

dartofang

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looks real.. great job on the animation guys.

2015-09-22, 14:05:47
Reply #29

denisgo22

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This work shows that the well-Corona render
still requires a lot of great improvements /
Why so tormented and render each frame about hour,
not even HD, only 1280/720, with a crazy memory consumption /about 32GB/
on the border of possibilities computing system
if the same result is possible with a much lower cost
make such in Vray render/