Author Topic: Displacement + mesh detail problem  (Read 1930 times)

2015-10-07, 17:41:40

andreu.taberner

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I do attach an image to show the issue:

Basically, the displacement shows the level of detail of the mesh when it shouldn't.

In case 1 i used a 16bits png made by me.
In case 2 it's a simple jpg texture of a fabric.
(Both meshes have a normal UVW map on top).

A,B,C show different levels of displacement reflecting the mesh geometry.
The 'C' area (triangular) looks to respond to camera distance since it changes position when i move the camera slightly.

Does anyone knows how to get an homogeneous displacement result?
What makes it work in case 1 but not in case 2?

Thanks,

Corona 1.2.1 (Demo license).
Max 2016

2015-10-07, 19:27:15
Reply #1

romullus

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It is known issue and it's largely addressed in daily builds. Hopefully V1.3 will come out sooner than your demo period runs out and you will have chance to test if it's fixes your problem.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-10-07, 20:01:54
Reply #2

andreu.taberner

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Thank you Romullus,

I am impress with Corona. I am quite sure I will turn into a happy customer in november when the demo license runs out. Hopefully they fix the displacement to make it as versatile as the rest of the program.