I do attach an image to show the issue:
Basically, the displacement shows the level of detail of the mesh when it shouldn't.
In case 1 i used a 16bits png made by me.
In case 2 it's a simple jpg texture of a fabric.
(Both meshes have a normal UVW map on top).
A,B,C show different levels of displacement reflecting the mesh geometry.
The 'C' area (triangular) looks to respond to camera distance since it changes position when i move the camera slightly.
Does anyone knows how to get an homogeneous displacement result?
What makes it work in case 1 but not in case 2?
Thanks,
Corona 1.2.1 (Demo license).
Max 2016