Hello guys:),
This is correct result. Subpixel mapping is incorrect result.
Of course, here the incorrect result looks better. So what you need is some artistic control to be able to remove the higlight. This is already present - for example the ability to disable sun visibility in reflections I agree with you Ondra, but I need some kind of artistic control like in vray for example
MAX RAY ITENSITY
I know that that is physically incorrect ,but looks better without over bright pixels.Because they look like errors.
When I put down exposure I see that the image is correct
WITH EXPOSURE
WITHOUT EXPOSURE
But when I look at the regular render I see very sharp highlight...
I have tried to put glow on my render but it looks very bad...
If I set my sun on Visible reflection(OFF)
I get a bad result...
but still I have a same problem in refraction
I have found a similar photography,but bright dots are not sharp like as on my render...
I dont know how maxwell work with these things!?
I tried various glossiness values...
Solution for this problem is maximum value of glossiness 0.999 because when is 1 we see bright pixels.
Thank you very much!