Hello.
I have a scene with highpoly trees, they cast terrible shadow when rendering a forest from a distance.
When I disable shadow casting on them, they render perfectly (nor noisy nor dirty) but, as expected, trunk god no shadow on the ground even in ambient occlusion (ctexmap) pass.
Is there a way to render "beauty" without shadows but somehow save shadow casting at ambient occlusion OR NAY OTHER ELEMENT pass?