Author Topic: Straight out of Corona renders  (Read 778 times)

2021-12-30, 15:39:20

88qba88

  • Active Users
  • **
  • Posts: 71
    • View Profile
Hey,

Here comes my test image - it's straight out of corona using newest daily build 2021-12-06.
I really love the effect that we can achieve without any postprocessing!

Jakub

2022-01-03, 15:58:27
Reply #1

88qba88

  • Active Users
  • **
  • Posts: 71
    • View Profile
Floor test - it's just one PBR material (no layered materials) with anisotropy, clearcoat and bump maps.
Different roughnes and bump maps were used for for base material and clearcoat layers.
I think it's amazing, fast and simple!
PS. I used corona multimap and UVW randomizer.

2022-01-03, 16:51:12
Reply #2

John.McWaters

  • Active Users
  • **
  • Posts: 216
    • View Profile
    • JohnMcWaters.com
I think they imperfections in the reflection levels are a little too dramatic.

2022-01-04, 15:57:35
Reply #3

88qba88

  • Active Users
  • **
  • Posts: 71
    • View Profile
You're right!
It was just a fast test but here comes version with toned down roughness map and little changes in overall "roughness".

2022-01-04, 16:43:20
Reply #4

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 7671
  • Let's move this topic, shall we?
    • View Profile
    • My Models
If the wood texture is seamless, then you could tweak UVW randomizer a little bit more to hide some obvious repetition.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2022-01-04, 16:48:46
Reply #5

John.McWaters

  • Active Users
  • **
  • Posts: 216
    • View Profile
    • JohnMcWaters.com
You're right!
It was just a fast test but here comes version with toned down roughness map and little changes in overall "roughness".

Much better!

Are you using Corona Multi-map to give a subtle brightness/gamma variation to each board? If not, you may give it a shot.

2022-01-05, 11:37:07
Reply #6

88qba88

  • Active Users
  • **
  • Posts: 71
    • View Profile
You're right!
It was just a fast test but here comes version with toned down roughness map and little changes in overall "roughness".

Much better!

Are you using Corona Multi-map to give a subtle brightness/gamma variation to each board? If not, you may give it a shot.
I like the way that direct sunlight changes the material color using clearcoat!

Thanks! I've changed the texture to seamless and gave it slight gamma and hue variation. I also made a test with different clearcoat color.

2022-07-26, 12:30:27
Reply #7

88qba88

  • Active Users
  • **
  • Posts: 71
    • View Profile
Arjuna Wayang Golek - 3d scan of a theater puppet