Author Topic: My Corona Tests  (Read 18570 times)

2013-12-16, 23:42:09

Midge

  • Active Users
  • **
  • Posts: 42
    • View Profile
    • The Mantissa
Wanted to see how far I could get with Corona in under an hour. :)
Rendering was 20 passes in about 12 mins.
Some post in Nuke.

« Last Edit: 2013-12-18, 09:23:55 by Midge »

2013-12-17, 02:26:40
Reply #1

skinny_santa

  • Active Users
  • **
  • Posts: 87
    • View Profile
i liked that warm post :3
using corona before it was cool :3

2013-12-17, 10:47:23
Reply #2

fellazb

  • Active Users
  • **
  • Posts: 281
    • View Profile
that's some nice tonemapping, very subtle very nice

2013-12-18, 09:23:20
Reply #3

Midge

  • Active Users
  • **
  • Posts: 42
    • View Profile
    • The Mantissa
Thanks guys, I've got a small animation as well.
Details and scene file can be found on my blog.
http://www.themantissa.net/blog/2013/12/16/corona-and-some-jelly


2013-12-18, 19:46:54
Reply #4

Elviz

  • Active Users
  • **
  • Posts: 80
    • View Profile
    • Elviz 3D Visual Arts
Cool !
Elviz - 3D Visual Arts
www.elviz.co.il
elirender@gmail.com

2013-12-31, 00:03:43
Reply #5

Midge

  • Active Users
  • **
  • Posts: 42
    • View Profile
    • The Mantissa
Just a quick mood study of a simple scene. Happy New Year! :)

2013-12-31, 00:56:08
Reply #6

agentdark45

  • Active Users
  • **
  • Posts: 579
    • View Profile
The brick's look awesome, are they geometry or displacement?
Vray who?

2014-01-01, 17:49:41
Reply #7

Midge

  • Active Users
  • **
  • Posts: 42
    • View Profile
    • The Mantissa
Brick was done using displacement from a MightyTiles map. Was happy to see it worked with Corona. :)

2014-01-01, 18:58:39
Reply #8

agentdark45

  • Active Users
  • **
  • Posts: 579
    • View Profile
Cheers man, I might look into mightytiles...any tips for getting such a clean displaced result in Corona? I often have the nasty black seam problem or edge overlaps (I know you can apply a smooth modifier, but I don't like the way the way that affects the objects shading).
Vray who?

2014-01-02, 17:20:55
Reply #9

kahein

  • Active Users
  • **
  • Posts: 181
    • View Profile
wow !!
how did you setup that displacment.
I have also test mighty tile but the displacment look weird even if i make a smooth of 180° on my wall
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2014-01-06, 11:37:41
Reply #10

Midge

  • Active Users
  • **
  • Posts: 42
    • View Profile
    • The Mantissa
All I did was select all the polygons (Edit Poly) and first clear all the smoothing groups.
Then, with everything still selected, just set everything to the same smoothing group (1 in my case).

For the displacement settings, set the size (view) to 0,5 pixels and slowly up the iterations while test rendering to get the desired sharpness.

For the MightyTiles side of things I ran it through a Color Correction node set to "Monochrome" to make sure I've got grayscale values.
Then I added a micro noise map to it using a mix map set to 10% mix to give it just a little roughness.

2014-01-06, 14:38:59
Reply #11

kahein

  • Active Users
  • **
  • Posts: 181
    • View Profile
thanks for the tip.
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2014-01-21, 10:02:36
Reply #12

Midge

  • Active Users
  • **
  • Posts: 42
    • View Profile
    • The Mantissa
Three grass shots done with Corona, promo material for my new Grass Generator script.
Everything was scattered using Corona Scatter.

2014-01-21, 10:45:39
Reply #13

astudio

  • Active Users
  • **
  • Posts: 172
    • View Profile
    • A-Studio
last one good.

2014-01-21, 14:27:58
Reply #14

johan belmans

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 761
    • View Profile
    • belly.be
Wooow what a nice script!! This will be usefull.