Author Topic: getting the hang of corona  (Read 6692 times)

2013-11-16, 02:13:11

skinny_santa

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i was trying this and this little thing is pretty amazing :)

the render times are insane maybe coz i cranked up settings too high

this wasa vray scene which i converted i deleted the lights and converted all the materials into corona material using dead clown's converter which worked flawlessly . after a few tweaks i was fine with materials
the lighting was done with a daylight only nothing else ( corona sun & corona sky )

getting ahead now i hope to have some community members to pick up the flaws in this and tell me how to improve myself
thanks ^_^
using corona before it was cool :3

2013-11-16, 02:20:57
Reply #1

Ondra

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Are you using AO for the walls?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-16, 02:48:19
Reply #2

skinny_santa

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yes
corona ao

any workaround it ?

using corona before it was cool :3

2013-11-16, 03:17:14
Reply #3

Ondra

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just don't use it, the GI will look much better without it, and it will be faster.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-16, 09:47:26
Reply #4

maru

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Good example why you shouldn't use AO for walls. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-11-16, 11:06:27
Reply #5

skinny_santa

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ok ok i'll remove the ao and post again
but what about the rest of the scene ? anytips ?
using corona before it was cool :3

2013-11-17, 20:03:02
Reply #6

poko

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Your AO is to big, goes to fare.
Try to make smaller value for distance.
Another thing is to decrease opacity of AO.
Wood looks like to texture resolution is to small.

2013-11-17, 22:19:56
Reply #7

moadr

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Sorry, maybe it's a dumb question, but I just want to make sure that I understand everything :)

So, above, when you are talking about AO. You mean you shouldn't use AO as a material on walls for example? Or you are talking about the additional render pass as AO?
Adrian Moorsel

Vermeer by Stableworks   |   https://stableworks.tech

2013-11-18, 06:00:21
Reply #8

skinny_santa

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Sorry, maybe it's a dumb question, but I just want to make sure that I understand everything :)

So, above, when you are talking about AO. You mean you shouldn't use AO as a material on walls for example? Or you are talking about the additional render pass as AO?

ao as material
separate pass can easily be changed and tweaked ( ps \m/ )
using corona before it was cool :3

2013-11-18, 10:08:45
Reply #9

maru

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Generally AO is fakery. It produces shadows that wouldn't be there in reality. It is true that it is darker close to the inner edges of rooms but it is darker - not blacker and GI will handle this without AO.

In Vray when using IR you have "enhance details" option that works pretty much like AO but instead of mindless darkening it focuses on better GI in occluded areas. In Corona default settings should be enough.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-11-18, 10:34:35
Reply #10

skinny_santa

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yes generally i take out ao as a separate pass for if i need i other then that corona works fine :)
using corona before it was cool :3

2013-11-18, 10:42:57
Reply #11

Freakaz

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but what about the rest of the scene ? anytips ?

Reduce bump on the floor it's too strong, Did you use sun+hdri for the lighting? There's a purple'ish tint in the sunlight, looks like sunset, if so, the shadows should be way softer and the sunlight should be lover, anyway, looks weird.
Oh, and colors are painfuly oversaturated for my personal taste.