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General CG Discussion / Re: Sub-D modeling - Correct workflow
« on: 2015-03-14, 15:28:54 »
Well..There is no "correct workflow"...Everything is correct if that's working...Useally you don't have to spend lot of time to make any polygons to quads. Sometimes just the n-gon working properly. Just keep turbosmooth on the top of the modifier, and always check hows working the flow. The most important to keep the right poly flow...not like here on this model...
Another thing you have to learn the right topology...Here first of all I have recaommend this guy's tutorials. Follow this, and you will learn a lot of things about the right topology...
https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw
The first videos about the topology. And ther just follow what Grant makin' him tutorials. On the vimeo you'll find the most important topology videos from him.
My experience is...just you follow the proper way...and once...you will filling, what is the proper way for you to terminating the unnecessary verts and how you have to make a proper edge and poly flow. There out on the net, you can find some really good stuffs, and read throught this:
http://www.polycount.com/forum/showthread.php?t=56014
On more thing, when you make the SUB-D, keep the poly low as you can, but that's meen, if you need more geo, than make more geo. Feel free to use more loops ! Dosen't matter how much polygons you got on the end! If do you need, after just optimizing the mesh. And make practice...practice...Basicly, this is my experience.
Another thing you have to learn the right topology...Here first of all I have recaommend this guy's tutorials. Follow this, and you will learn a lot of things about the right topology...
https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw
The first videos about the topology. And ther just follow what Grant makin' him tutorials. On the vimeo you'll find the most important topology videos from him.
My experience is...just you follow the proper way...and once...you will filling, what is the proper way for you to terminating the unnecessary verts and how you have to make a proper edge and poly flow. There out on the net, you can find some really good stuffs, and read throught this:
http://www.polycount.com/forum/showthread.php?t=56014
On more thing, when you make the SUB-D, keep the poly low as you can, but that's meen, if you need more geo, than make more geo. Feel free to use more loops ! Dosen't matter how much polygons you got on the end! If do you need, after just optimizing the mesh. And make practice...practice...Basicly, this is my experience.